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  • Blog Post: Atari goes HTML5 and we can help you do the same!

    Not only can you now play HTML5 Atari games you can build your own! We’ve got code and workshops to help! Okay I am going to admit to my age for a moment. I remember bugging my dad to buy me Pong. Pong was released in 1972 and Atari released and inspired many generations of gamers and game developers...
  • Blog Post: Totally pumped for Hasbro Family Game Night

    I've really been looking forward to Hasbro Family Game Night coming to Xbox LIVE Arcade. It must be all the fond memories I have of playing Connect Four , Yahtzee, and Sorry! as a kid. I do have a lingering resentment about never having Battleship at home, depsite playing it every chance I got at friends...
  • Blog Post: Coding Unreal Tournament3 Bots

    Have you ever played a first person shooter? Then you've probably played against computer controlled players known as "bots" which are computer programs designed with artificial intelligence. Up until now the only way to do create your own bot for a game like Unreal Tournament 3 was to learn...
  • Blog Post: Sammy The Snake: An XNA game for the Zune

    Nick Gravelyn - http://www.nickgravelyn.com/ Download: http://codeplex.com/sammythesnake Software: Visual C# Express Editions , XNA Game Studios 3.0 Difficulty: Intermediate Time Required: 8 hours Cost: Free Artwork courtesy of George Clingerman of XNADevelopment.com Side note: XNA is c# only ...
  • Blog Post: YeahTrivia: Creating a Trivia Server/Client with WPF and WCF

    In this article I'll take you along for the ride as I attack the learning curve required to create a fun, interactive application using both the Microsoft Windows Presentation Foundation (WPF) and the Windows Communication Foundation (WCF). Afterwards, you'll have a flexible trivia client/server game...
  • Blog Post: Silverlight 8-Ball

    In this article, I will discuss how I have built a 2 player 8-Ball game in Silverlight ( play here ). I will explain how I used the Expression tools to design the graphics and various .NET techniques to enable user control and game animation. Justin Petersen Coding4Fun at Clarity Difficulty: Intermediate...
  • Blog Post: WPF Dartboard scoring application

    In this article I’ll review the steps to creating a WPF-based touch-screen scoreboard application that we use in our Clarity Cricket recreational dart league. In doing so, I'll show some examples of how to create custom animations in Visual Studio .NET and wire them up to StoryBoards in XAML ...
  • Blog Post: Intro to XNA Part 2: Running Tiny Tennis on the Xbox 360

    In this article, The ZMan walks through the final steps required to get TinyTennis, a Pong clone, running on your Xbox 360. The ZMan (Andy Dunn) TheZBuffer.com Difficulty: Easy Time Required: 1-3 hours Cost: Free ( Creators Club membership required to deploy to Xbox, additional cost applies) Software...
  • Blog Post: Creating .NET AI Bots for Unreal Tournament

    Have you ever played a first person shooter? Then you've probably played against computer controlled players known as "bots" which are computer programs designed with artificial intelligence. Up until now the only way to do create your own bot for a game like Unreal Tournament was to learn a bunch of...
  • Blog Post: Intro to XNA Part 1: Building Tiny Tennis

    In this article, the ZMan walks through creating Tiny Tennis, a Pong clone, using the XNA Framework The ZMan TheZbuffer.com Difficulty: Easy Time Required: 1-3 hours Cost: Free Software: Visual C# Express , XNA Game Studio Express Hardware: Download: Download December...
  • Blog Post: Pac-Man for the Smartphone

    The article expains writing a game, Pac-Man for Windows Mobile 5.0 Smartphone platform Bryan Dougherty Bryan Dougherty's Blog Difficulty: Intermediate Time Required: 3-6 hours Cost: $50-$100 Software: Visual Basic or Visual C# Express Editions Hardware: Motorola MPX220 Download: Download Introduction...
  • Blog Post: Beginning Game Development: Part VIII - DirectSound

    In this article, we are going to look at another facet of DirectX, the ability to control sound devices. Derek Pierson 3Leaf Development Difficulty: Intermediate Time Required: 1-3 hours Cost: Free Software: Visual Basic or Visual C# Express Editions Hardware: Download:...
  • Blog Post: Beginning Game Development: Part V - Adding Units

    This is Part 5 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers adding of 3D objects to the game using predefined mesh files and implementing some simple culling. Derek Pierson 3Leaf Development Difficulty: Intermediate...
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