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  • Blog Post: El XNA Content Pipeline

    MUY AVANZADO Que es el Content Pipeline? El content pipeline es una API que permite a los desarrolladores y diseñadores incorporar contenidos multimedia en los proyectos creados con XNA framework, estos contenidos multimedia son por ejemplo: ...read more
  • Blog Post: Xbox360 for education announced at BETT2014

    There has never been a better time to learn how to program. Modern programming languages, coupled with powerful and widely available development environments, provide an excellent place to work. A wide range of operating environments, including mobile devices, cloud computing, robotics, embedded devices...
  • Blog Post: Curso de Videojuegos 2D

    Aprende a desarrollar videojuegos 2D para tabletas utilizando Unity con explicaciones sencillas y ejercicios cortos paso a paso. ¿Qué aprenderás de estos videos? · Conocerás los elementos principales de un videojuego 2D. · Aprenderás como utilizar Unity para facilitar la creación del videojuego. · Como...
  • Blog Post: Top 10 Microsoft Developer Links for Monday, November 18, 2013

    Brian Harry: Application Insights invitation Brian Harry: SmartOffice4TFS This Week On Channel 9: Visual Studio 2013, Visual Studio Online Launch Edition Nicole Haugen: All About Newsfeeds With Your Cloud Business App Lee Stott: Installing XNA on Windows 8 with Visual Studio 2012 Rowan...
  • Blog Post: Installing XNA on Windows 8 with Visual Studio 2012

    Guest blog by Simon Grey Lecturer in Games Development Studies at the University of Hull XNA is a great framework for creating games, and we use it as a tool to motivate students to learn how to program whilst creating great games at extra-curricular events such as the three thing game. For us, a tools...
  • Blog Post: Installing XNA on Windows 8 with Visual Studio 2012

    Guest blog by Simon Grey Lecturer in Games Development Studies at the University of Hull XNA is a great framework for creating games, and we use it as a tool to motivate students to learn how to program whilst creating great games at extra-curricular events such as the three thing game. For us, a tools...
  • Blog Post: Great news for Cocos2D and XNA developers Cocos2d-XNA

    Cocos2D-XNA is a 2D/3D game developer’s framework that is written specifically for XNA. XNA is the game API developed by Microsoft for independently published games on Xbox Live Arcade. To support other platforms than the now deprecated Microsoft XNA targets, Cocos2D-XNA supports the MonoGame runtime...
  • Blog Post: Great news for Cocos2D and XNA developers Cocos2d-XNA

    Cocos2D-XNA is a 2D/3D game developer’s framework that is written specifically for XNA. XNA is the game API developed by Microsoft for independently published games on Xbox Live Arcade. To support other platforms than the now deprecated Microsoft XNA targets, Cocos2D-XNA supports the MonoGame runtime...
  • Blog Post: Top 10 Microsoft Developer Links for Tuesday, August 27th

    Zain Naboulsi: Visual Studio 2013: Working with Breakpoint Labels Saar Shen: Team Development Series – Part 4: Testing the LightSwitch Application Martin Hinshelwood: The evolution of naked ALM with Pagelines DMS for WordPress Immo Landwerth: Improved Package Restore Bryan C Smith:...
  • Blog Post: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 6: Creating Enemies and Detecting Collisions

    Overview Last time we met in Part 5 of this blog series, we created an animation to bring the ship to life by simulation of movement and propulsion. We also created and added a more realistic background to the game by the creation of a parallaxing background by layering three distinct images and moving...
  • Blog Post: Featured App of the Day: Call of Gravity for Windows Phone

    T eam Trident's game Call of Gravity won Nokia Midnight Developer Competition in Game Category contesting amongst 66 countries a month back. Team Trident won an all-inclusive Trip to Dubai, $10,000, a Nokia Lumia 920 and an Xbox for each team member. Their app is the first in our new series "Featured...
  • Blog Post: Using middleware to reduce development time or cost

    by Microsoft Evangelist Lee Stott Developing high quality professional games can be costly. Developing games for multiple platforms can be complex, error prone, and even more costly. Many established game studios build tools and develop production technologies that make up their game development process...
  • Blog Post: Developing an app for both Windows Store and Windows Phone 8 platforms

    This article surveys various approaches in porting an application for use in the Windows Store and Windows Phone platforms. The Windows Phone 8 and Windows 8 – building together article identifies some benefits of this approach. You can plan in advance to ensure that the programming technologies...
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