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  • Blog Post: Windows Phone 8 and Windows 8 in the curriculum

    Interview with Paul Boocock , Computer Games Programming Lecturer at Staffordshire University 1) Why did you make the decision to develop / teach for Windows Phone and Windows 8? It was an easy decision. The tools are free and easily accessible, not to mention easy to use. Developing for these platforms...
  • Blog Post: Windows Phone 8 and Windows 8 in the curriculum

    Interview with Paul Boocock , Computer Games Programming Lecturer at Staffordshire University 1) Why did you make the decision to develop / teach for Windows Phone and Windows 8? It was an easy decision. The tools are free and easily accessible, not to ...read more
  • Blog Post: Top 10 Microsoft Developer Links for Tuesday, January 8th

    Jim O'Neil: Register now: Introduction to TypeScript–January 10th David Hernie: Tips & Tricks to create the "best" Windows Phone App Richard Siddaway: Displaying data from multiple servers as HTML Eric Lippert: Nullable micro-optimization, part three Bill Gibson: SQL Server Unit Testing...
  • Blog Post: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 3: Updating Graphics using Content Pipeline with MonoGame

    Overview MonoGame currently does not have a Content Pipeline as a part of the framework therefore we will need another way to create the XNB files from our graphic and sounds assets. That is where the Windows Phone SDK comes in with Visual Studio 2012 (WP 8.0 SDK) and/or Visual Studio 2010 (WP 7.1...
  • Blog Post: Weekly Links 12-18-2012

    Design and Usability See What I Mean : How to Use Comics to Communicate Ideas – Written by Kevin Cheng, one of the authors of OK/Cancel, a usability comic . Recommended on Twitter by Bill Buxton Windows Phone Design Bootcamp 101 (Laura Foy, Jared Potter) – 4 videos on designing for Windows Phone Windows...
  • Blog Post: Creating an Xbox Live Indie Game account

    In order to sign up to Xbox Live Indie Games portal you simply need to go to http://create.msdn.com However first you need to first create an Xbox Live account.  - If you previously had an App Hub Account, there is no path for you to register on Xbox Indie Games Portal for free as a student, so...
  • Blog Post: Tips and gotchas for Windows Phone apps:InkSpill

    This series features interviews with Windows Phone app developers who share the lessons they learned building windows phone applications. This week’s interview features Studio SYD, a software development startup who built a game called InkSpill Could you briefly describe your application/game? InkSpill...
  • Blog Post: Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 1: Overview, Installation, MonoGame 3.0 Project Creation

    Overview Casual game developers have been using XNA since 2004 for ease of create games for Windows, XBOX and most recently Windows Phone. XNA is a .NET framework for game development providing a content pipeline and load functionality for game asset, animation, math, sound and user input tracking...
  • Blog Post: Power UP competition for Windows 8 Game Developers

    Microsoft has launched a developer contest called 'Power Up'. The competition is aimed at UK Inide Developers who want to develop and publish awesome games for Windows 8.   If you are using .Net or 3rd Party Frameworks like GameSalad, GameMaker, Construct2 or if your an existing developer using...
  • Blog Post: XNA inside UNITY3D for Ludum Dare Student/Institutional Entries

      I was having a chat with a number student early this morning at the Inter Uni Game Jam 2012 re Gameathons and Hacks they have attended. Ludum Dare seems to a great and popular online competition for rapid prototyped games. However it was clear from the discussions students building XNA were severely...
  • Blog Post: Porting of a existing XNA Windows Phone Game to Windows 8

    Basic considerations Typically, you develop an application for Windows Phone 7 by using Microsoft Silverlight  and one of the managed programming languages—usually C# or XNA. There are two main Windows Store app development approaches that you can use when migrating your Windows Phone 7 app: XAML...
  • Blog Post: Three things game and Monogame Windows 8 fun

    Registration for the October incarnation of Three Thing Game are now open at the University of Hull.  The week long event It starts on Monday 22nd of October with the "Amazing Thing Auction" with real fake money. Then on Saturday 27th and Sunday 28th The students face the infamous 24 hour...
  • Blog Post: Creating your own file format to import .FBX, .OBJ and .X in your Windows 8 modern UI game (or 3D engine)

    There is a lot of different file format when it comes to 3D objects. One of the most used is the FBX from Autodesk. This file format can be exported by all major DCC but the key point is that it can be complex for a game or 3D developer to open such file format. I would like to propose here a solution...
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