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  • Blog Post: XNA Beta 2 nu för nedladdning

    Utvecklingsteamet bakom XNA annonserade igår att beta 2 av XNA Game Studio Express och XNA Framework nu finns för nedladdning. De viktigaste förändringarna innebär bland annat integrationen av Content Pipeline och möjligheten att se Xbox 360 API'erna, dessvärre kommer det inte gå att testa sina Xbox...
  • Blog Post: XNA Game Studio Express Beta 2 Announced

    Well it's all over the Internet now but the official announcement of Beta 2 of the XNA Game Studio Express is at the XNA Blog . There are a bunch of changes, some of them added features but some of them may break code developed with Beta 1, so you will want to read all about it at t his post on the XNA...
  • Blog Post: XNA-pris på Swedish Game Awards

    Nu finns det möjlighet för dig som är intresserad av att bygga XNA applikationer att också tävla med dina alster. Vi på Microsoft i Sverige har valt att sponsra Swedish Game Awards och gör det med en egen priskategori: "Best XNA Game Award" Partnerskapet med SGA innebär också att vi kommer att genomföra...
  • Blog Post: XNA Game Studio Express, beta 2 är snart här.

    Jag har lyckats få tillgång till beta 2 av XNA Framework och XNA Game Studio Express och spenderat lite tid i helgen med det, klart imponerad av Content Pipeline och dess möjligheter, samtidigt lite besviken över att stödet för design ("drag & drop") av komponenter inte finns kvar utan kommer att...
  • Blog Post: [Podcast] Show #001 - X06 Toronto (Part 1) - Interview with Major Nelson

    Hi everyone, Welcome to the Canadian Developers Podcast. In this series, we'll be chatting with members of the Canadian developer community, finding what exciting stuff you are doing with XNA, ASP.NET AJAX, Windows Live and other technologies, and giving you an interesting new way to connect with...
  • Blog Post: XNA Game Studio Express and XBox 360

    Yesterday Mark Relph and I spent the day at the Brant House talking to the press about XNA and XNA Game Studio Express . Take a look at what Mark had to say. Video: Mark Relph on XBox 360 & XNA If you are interested in GameCamp, head over to http://www.microsoft.com/canada/events/event_details.aspx...
  • Blog Post: Game Camp (Canada) - Build Games for the Xbox 360 and Windows!

    In Canada Microsoft is inviting students and hobbyists who are interested in game development to a free event in Toronto next month. It sounds like a lot of fun and a great chance to learn about XNA Studio Express. I wish I could go myself. Not only is it free but I understand there will be food as well...
  • Blog Post: New Build of the Microsoft Robotics Studio Available

    The Microsoft Robotics blog announced the latest Community Technical Preview (CTP) of the Microsoft Robotics Studio. They are using the XNA framework for graphics now and have also inproved the interactions with the Lego NXT and the iRobot Roomba. All good reasons to get the latest version.
  • Blog Post: Multimedia about XNA

    If you are a visual person like I am you often find it easier to visualize and understand things after seeing it. Over at the XNA Team blog there are some pointers to some presentations about XNA that may be helpful. Specifically there is a pointer and description of a webcast about the Space Wars...
  • Blog Post: C# Textbooks

    I've been getting questions about C# (pronounced Sea Sharp or C Sharp) textbooks for high school courses lately. There are a lot of C# books out there but I think most of them are aimed either at professional developers or college level programs. Teachers are teaching C# in high schools though and I...
  • Blog Post: XNA Demo Stuff

    For our campus events we've been showing the new XNA Express tools to create X-Box type games and the such. I found that the environment was very easy to use, and with a little digging into it I'm able to create my own games and have some fun doing it. Thought I'd let you know that i've posted the code...
  • Blog Post: Colliding sprites in XNAExtras

    The latest release of XNAExtras added support for sprite collisions, and allows the collision detection to be either bounding box (bbox) or pixel based. This is settable per sprite - some sprites can use bboxes and others can use pixels. The sprites will collide appropriately with each other even if...
  • Blog Post: XNAExtras build 0923 release

    Major addition for this version: collision detection has been added to XSpriteManager. Both bounding box and pixel based (mix-n-match sprites of different types). Also boundary collisions. These are demoed in the bouncy CollisionDemo example: From the release notes: (BMFontGen) Fixed bug...
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