Tuesday, August 08, 2006 6:30 PM
msracid
High Level Highlights of enduring the madness of ChinaJoy: the new E3
ChinaJoy is by far the largest and most attended videogame exposition that no one has ever heard of. The rise of China means that everything around is also rising: largest internet audience, largest wireless market, largest online gaming population...etc etc.
Sure, a lot of this is hype and market size does not necessarily equal financial revenue as well but the trend is your friend. I still remember attending the very first ChinaJoy in 2002 which was then called GTEC and based in Hong Kong. We would go to a talk and the room would have perhaps 3-5 people per talk from companies I never heard of like Gamania or SeaRainbow or something. Its hard to believe from that small little group 5 years ago has grown into the largest videogame jamboree of all.
- ChinaJoy had 123, 962 attendees. E3 at its peak in 2005 had 70,000 This makes it the most attended game event in the world
- E3 the emphasis has been on Graphics and Consoles, In ChinaJoy emphasis is on community, MMORG and casual games
- Casual Games are more and more being embedded into MMORGs as mini-games as part of gameplay
- Casual Game Portals or lobbies, are more and more beginning to resemble virtual MMORPG worlds (you see this in casual game portals where you need to buy clothing)
- China will most likely be the largest Casual Gaming market in the world in a few years (2-3 or less) based on market size and expertise contingent on the evolution of Casual Game Designers. Unlike consoles development and MMORGs, technology is less of a factor.
- China already leads in alternative casual game monetization model: micropayments, integrated online communities, secondary market for goods and items
When I was in Shanghai I got to ride the MagLtrain which was way cool. Too bad the ride only lasted 8 minutes but 400km/hr on land is wild.
-Frank Yu