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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Adam Nathan's Blog : Silverlight</title><link>http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight/default.aspx</link><description>Tags: Silverlight</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Silverlight 2 Unleashed Available for Pre-Order</title><link>http://blogs.msdn.com/adam_nathan/archive/2008/09/16/silverlight-2-unleashed-available-for-pre-order.aspx</link><pubDate>Tue, 16 Sep 2008 10:00:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8953561</guid><dc:creator>Adam Nathan</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.msdn.com/adam_nathan/comments/8953561.aspx</comments><wfw:commentRss>http://blogs.msdn.com/adam_nathan/commentrss.aspx?PostID=8953561</wfw:commentRss><wfw:comment>http://blogs.msdn.com/adam_nathan/rsscomments.aspx?PostID=8953561</wfw:comment><description>&lt;p&gt;I told someone awhile back, &amp;quot;Don’t worry, there will be a Silverlight 2 Unleashed.&amp;#160; The only real question is whether I'll be the one writing it.&amp;quot;&lt;/p&gt;  &lt;p&gt;Until a few weeks ago, I just couldn’t make up my mind.&amp;#160; (I know, it was a bit late to decide!)&amp;#160; But finally I did, concluding that life has been too hectic to write another book.&amp;#160; Fortunately, &lt;a href="http://geekswithblogs.net/lbugnion/archive/2008/09/01/sams-silverlight-2-unleashed-was-teach-yourself-silverlight-in-24.aspx"&gt;Laurent Bugnion&lt;/a&gt; had already been writing a &amp;quot;Teach Yourself&amp;quot; book on Silverlight 2 over the past year, so it was natural to convert it into Silverlight 2 Unleashed.&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;I met with Laurent last year when he was getting started with the book, and I’m sure it’s going to turn out great!&amp;#160; So &lt;a href="http://www.amazon.com/Silverlight-Unleashed-Teach-Yourself-Hours/dp/0672330148/?ie=UTF8&amp;amp;tag=adamnathannet-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0672330148"&gt;check it out&lt;/a&gt;!&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.amazon.com/Silverlight-Unleashed-Teach-Yourself-Hours/dp/0672330148/?ie=UTF8&amp;amp;tag=adamnathannet-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0672330148"&gt;&lt;img alt="" src="http://galasoft.ch/blogs-all/2008090101.png" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8953561" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight+Unleashed/default.aspx">Silverlight Unleashed</category><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight/default.aspx">Silverlight</category></item><item><title>Popfly Games: Now With High Score Tracking!</title><link>http://blogs.msdn.com/adam_nathan/archive/2008/07/18/popfly-games-now-with-high-score-tracking.aspx</link><pubDate>Fri, 18 Jul 2008 23:03:28 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8751127</guid><dc:creator>Adam Nathan</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.msdn.com/adam_nathan/comments/8751127.aspx</comments><wfw:commentRss>http://blogs.msdn.com/adam_nathan/commentrss.aspx?PostID=8751127</wfw:commentRss><wfw:comment>http://blogs.msdn.com/adam_nathan/rsscomments.aspx?PostID=8751127</wfw:comment><description>&lt;p&gt;Yesterday afternoon we updated Popfly with arguably the most fun feature yet for both viewers and game authors.&amp;#160; Popfly games automatically track scores, wins, and losses for the people who play the games.&amp;#160; If you browse to &lt;a title="http://www.popfly.com/Profile/Achievements.aspx" href="http://www.popfly.com/Profile/Achievements.aspx"&gt;http://www.popfly.com/Profile/Achievements.aspx&lt;/a&gt;, you can see your stats and find out about popular games you haven’t played yet:&lt;/p&gt;  &lt;table&gt;&lt;tbody&gt;     &lt;tr&gt;       &lt;td valign="top"&gt;&lt;a href="http://www.popfly.com/Profile/Achievements.aspx"&gt;&lt;img title="image" style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="184" alt="Your Achievements" src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/PopflyGamesNowWithHighScoreTracking_AF31/image_5.png" width="240" border="0" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td&gt;&lt;a href="http://www.popfly.com/Profile/TryGames.aspx"&gt;&lt;img title="image" style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="240" alt="Games You Haven&amp;#39;t Played" src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/PopflyGamesNowWithHighScoreTracking_AF31/image_8.png" width="132" border="0" /&gt;&lt;/a&gt;&amp;#160;&lt;/td&gt;     &lt;/tr&gt;   &lt;/tbody&gt;&lt;/table&gt;  &lt;p&gt;On each game’s page, you’ll find a little scoreboard so you can compare your performance against your Popfly friends or game author:&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.popfly.com/users/Adam/Crayon%20Cannon"&gt;&lt;img title="image" style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="240" alt="Scoreboard on Popfly" src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/PopflyGamesNowWithHighScoreTracking_AF31/image_9.png" width="157" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;And these features (+ more) apply to Facebook as well, now that &lt;a href="http://blogs.msdn.com/johnmont/archive/2008/06/17/how-to-make-a-popfly-application-a-full-facebook-application.aspx"&gt;you can turn any Popfly game into your very own Facebook game&lt;/a&gt;.&amp;#160; Any game you create automatically gets a scoreboard that compares Facebook friends, a nifty profile presence, news feed notifications, etc.&amp;#160; For example, you can check out &lt;a href="http://www.facebook.com/add.php?api_key=d7305665712a95ab3d696347aa0addd3"&gt;the Facebook version of my Crayon Cannon game&lt;/a&gt;.&lt;/p&gt;  &lt;table&gt;&lt;tbody&gt;     &lt;tr&gt;       &lt;td valign="top"&gt;&lt;a href="http://www.facebook.com/add.php?api_key=d7305665712a95ab3d696347aa0addd3"&gt;&lt;img title="Scoreboard on Facebook" style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="168" alt="News Item on Facebook" src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/PopflyGamesNowWithHighScoreTracking_AF31/image_12.png" width="240" border="0" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/PopflyGamesNowWithHighScoreTracking_AF31/image_16.png"&gt;&lt;img title="image" style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="83" alt="image" src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/PopflyGamesNowWithHighScoreTracking_AF31/image_thumb_5.png" width="240" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;     &lt;/tr&gt;   &lt;/tbody&gt;&lt;/table&gt;  &lt;p&gt;So, as a game creator, what should you do to take maximum advantage of this:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Use the game-level Score property (if you want to keep any kind of score).&amp;#160; Any numeric values will do, and if you want lower scores to be better, simply click the &lt;strong&gt;lower score is better&lt;/strong&gt; button on the &lt;strong&gt;Game&lt;/strong&gt; tab of the creator.&lt;/li&gt;    &lt;li&gt;Use &lt;strong&gt;Won&lt;/strong&gt; and &lt;strong&gt;Lost&lt;/strong&gt; scenes.&amp;#160; You can have as many of these type of scenes as you want.&amp;#160; And you can now add more at any time via the &lt;strong&gt;Add a Scene&lt;/strong&gt; dialog.&lt;/li&gt;    &lt;li&gt;If you don’t care about scores or win/loss records, you still might as well make your game end on a &lt;strong&gt;Won&lt;/strong&gt; scene.&amp;#160; That way your game at least gets credit for having been played every time that scene is reached.&lt;/li&gt; &lt;/ul&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8751127" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Popfly/default.aspx">Popfly</category><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight/default.aspx">Silverlight</category></item><item><title>New Game Creator features are now live!</title><link>http://blogs.msdn.com/adam_nathan/archive/2008/06/12/new-game-creator-features-are-now-live.aspx</link><pubDate>Fri, 13 Jun 2008 07:21:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8594026</guid><dc:creator>Adam Nathan</dc:creator><slash:comments>7</slash:comments><comments>http://blogs.msdn.com/adam_nathan/comments/8594026.aspx</comments><wfw:commentRss>http://blogs.msdn.com/adam_nathan/commentrss.aspx?PostID=8594026</wfw:commentRss><wfw:comment>http://blogs.msdn.com/adam_nathan/rsscomments.aspx?PostID=8594026</wfw:comment><description>&lt;P&gt;A few hours ago we released our 20th major update to Popfly, which includes our first update to the game creator since it was released just over a month ago.&amp;nbsp; There are tons of new features for you &lt;A href="http://popflywiki.com/GamesWeLove.ashx" target=_blank mce_href="http://popflywiki.com/GamesWeLove.ashx"&gt;game creators out there&lt;/A&gt;, so I want to highlight them for you:&lt;/P&gt;
&lt;P&gt;&lt;B&gt;1. &lt;/B&gt;&lt;B&gt;The new "color swapper" enables easy customization of any actor’s colors&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image001[4] style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=130 alt=clip_image001[4] src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image001%5B4%5D_1.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image001%5B4%5D_1.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;This comes in very handy for differentiating good guys vs. bad guys, or just giving your game a unique look without needing artistic skill.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;2. &lt;/B&gt;&lt;B&gt;You can now rename actors&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image002[4] style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=150 alt=clip_image002[4] src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image002%5B4%5D_1.jpg" width=115 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image002%5B4%5D_1.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;This was long overdue!&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;3. &lt;/B&gt;&lt;B&gt;You can now publish your own actors so others can use them in their games&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image003 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=121 alt=clip_image003 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image003_3.jpg" width=109 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image003_3.jpg"&gt;&lt;IMG title=clip_image004 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=134 alt=clip_image004 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image004_3.png" width=134 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image004_3.png"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;Some of you have already created fantastic custom actors.&amp;nbsp; I’m looking forward to seeing them show up in search results!&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;4. &lt;/B&gt;&lt;B&gt;Guide lines &amp;amp; snapping in the UI designer make it easier to arrange your visuals just right&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image005 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=128 alt=clip_image005 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image005_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image005_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;You can toggle this setting with the "Snapping" button above the scene or actor appearance designer.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;5. &lt;/B&gt;&lt;B&gt;Actor stamping makes adding multiple actors fast &amp;amp; easy&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image006 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=173 alt=clip_image006 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image006_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image006_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;This might take a little getting used to, but it makes it much faster to add actors exactly where you want them to be.&amp;nbsp; As soon as you add one, you can instantly move/resize/delete it before stamping more actors.&amp;nbsp; And if you resize the actor, the stamp will adjust to these new dimensions.&amp;nbsp; Click the arrow on the left to change to normal selection mode.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;6. &lt;/B&gt;&lt;B&gt;4 new events make it easy to create more powerful games (Scene Enter, Viewport Enter, Viewport Leave, and State Change)&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image007 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=125 alt=clip_image007 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image007_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image007_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;For example, you could make a bad guy in a side-scroller move toward the hero &lt;EM&gt;only when the bad guy is within the current viewport&lt;/EM&gt;.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;7. &lt;/B&gt;&lt;B&gt;You can now filter any Scene Enter/Leave or Viewport Enter/Leave event by one or more directions&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image008 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=73 alt=clip_image008 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image008_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image008_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;Useful for many games, such as &lt;A href="http://www.popfly.com/users/8bitPeo/A-maze-ing%20Adventure" target=_blank mce_href="http://www.popfly.com/users/8bitPeo/A-maze-ing%20Adventure"&gt;this one&lt;/A&gt;.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;8. &lt;/B&gt;&lt;B&gt;Creating multi-level games is easier, because you can now clone an existing scene&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image009 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=100 alt=clip_image009 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image009_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image009_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;This saves &lt;EM&gt;tons &lt;/EM&gt;of time.&amp;nbsp; I used this to create a &lt;A href="http://apps.facebook.com/killthepeas/" target=_blank mce_href="http://apps.facebook.com/killthepeas/"&gt;multi-level Kill The Peas&lt;/A&gt;.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;9. &lt;/B&gt;&lt;B&gt;Searching &amp;amp; browsing of actors has been enhanced&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image010 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=159 alt=clip_image010 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image010_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image010_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;10. &lt;/B&gt;&lt;B&gt;The behaviors list is now a bit more helpful, since it shows exactly what key has been chosen for a keyboard event&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image011 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=195 alt=clip_image011 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image011_3.jpg" width=143 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image011_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;11. &lt;/B&gt;&lt;B&gt;You can now turn a Popfly game or mashup into &lt;A class="" href="http://www.facebook.com/apps/application.php?id=12854204811" mce_href="http://www.facebook.com/apps/application.php?id=12854204811"&gt;your own first-class Facebook application&lt;/A&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;A href="http://www.facebook.com/apps/application.php?id=12854204811" target=_blank mce_href="http://www.facebook.com/apps/application.php?id=12854204811"&gt;&lt;IMG title=clip_image012 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=86 alt=clip_image012 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image012_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image012_3.jpg"&gt;&lt;/A&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;You can do this by clicking "Create Your Own Facebook Application" option from the Facebook button on Popfly’s share widget.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;UL&gt;
&lt;LI&gt;Through &lt;B&gt;Popfly&lt;/B&gt;, you create &amp;amp; control the core app and can upload an image to be shown in the app's profile box.&lt;/LI&gt;
&lt;LI&gt;Through &lt;B&gt;Facebook&lt;/B&gt;, you can control all kinds of things – icon, logo, what should be on the about page, etc.&amp;nbsp; You get all the features of Facebook dedicated to your own app – a discussion board, analytics, reviews, wall, fans, etc.&lt;/LI&gt;&lt;/UL&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;Embedding a game (even as a plain ol' IFRAME) can be a pretty powerful thing.&amp;nbsp; &lt;A href="http://www.whatnow.tv/redgame.html" target=_blank mce_href="http://www.whatnow.tv/redgame.html"&gt;Check out what "What Now" (a kids' TV show in New Zealand) did with their Popfly game!&lt;/A&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;B&gt;&lt;/B&gt;
&lt;P&gt;&lt;B&gt;12. &lt;/B&gt;&lt;B&gt;You can now see how many views your game or mashup has received&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image013 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=119 alt=clip_image013 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image013_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image013_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;13. &lt;/B&gt;&lt;B&gt;We've made some cosmetic updates to help authors highlight their creations and get feedback&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;A href="http://www.popfly.com/users/Adam/Type%20Type%20Revolution" target=_blank mce_href="http://www.popfly.com/users/Adam/Type%20Type%20Revolution"&gt;&lt;IMG title=clip_image014 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=233 alt=clip_image014 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image014_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image014_3.jpg"&gt;&lt;/A&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;14. &lt;/B&gt;&lt;B&gt;We’ve added more actors&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image016 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=206 alt=clip_image016 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image016_3.png" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image016_3.png"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;15. We’ve also fixed lots of bugs, including ones reported in &lt;A href="http://forums.microsoft.com/MSDN/ShowForum.aspx?ForumID=2125&amp;amp;SiteID=1" mce_href="http://forums.microsoft.com/MSDN/ShowForum.aspx?ForumID=2125&amp;amp;SiteID=1"&gt;our forum&lt;/A&gt;.&amp;nbsp; A notable one: saving large games should be &lt;EM&gt;much&lt;/EM&gt; faster (and avoid pesky unresponsive script dialogs).&lt;/B&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8594026" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Popfly/default.aspx">Popfly</category><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight/default.aspx">Silverlight</category></item><item><title>.NET Rocks!</title><link>http://blogs.msdn.com/adam_nathan/archive/2008/02/07/net-rocks.aspx</link><pubDate>Thu, 07 Feb 2008 18:25:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7510995</guid><dc:creator>Adam Nathan</dc:creator><slash:comments>3</slash:comments><comments>http://blogs.msdn.com/adam_nathan/comments/7510995.aspx</comments><wfw:commentRss>http://blogs.msdn.com/adam_nathan/commentrss.aspx?PostID=7510995</wfw:commentRss><wfw:comment>http://blogs.msdn.com/adam_nathan/rsscomments.aspx?PostID=7510995</wfw:comment><description>I was fighting off a cold and perhaps not always thinking straight, but &lt;A class="" href="http://www.dotnetrocks.com/default.aspx?showNum=314" mce_href="http://www.dotnetrocks.com/default.aspx?showNum=314"&gt;here I am on episode #314 of .NET Rocks&lt;/A&gt;!&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=7510995" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Popfly/default.aspx">Popfly</category><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight/default.aspx">Silverlight</category></item><item><title>Popfly public beta!</title><link>http://blogs.msdn.com/adam_nathan/archive/2007/10/18/popfly-public-beta.aspx</link><pubDate>Thu, 18 Oct 2007 21:05:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5511569</guid><dc:creator>Adam Nathan</dc:creator><slash:comments>6</slash:comments><comments>http://blogs.msdn.com/adam_nathan/comments/5511569.aspx</comments><wfw:commentRss>http://blogs.msdn.com/adam_nathan/commentrss.aspx?PostID=5511569</wfw:commentRss><wfw:comment>http://blogs.msdn.com/adam_nathan/rsscomments.aspx?PostID=5511569</wfw:comment><description>&lt;P&gt;As Steve Ballmer announced this morning, &lt;A class="" href="http://www.popfly.com/" mce_href="http://www.popfly.com"&gt;Popfly&lt;/A&gt; (my day job) is now open to the public!&amp;nbsp; All you need is a Windows Live ID.&amp;nbsp; This morning I decided to use Popfly to show a noticeable trend in my books:&lt;/P&gt;
&lt;CENTER&gt;&lt;IFRAME style="WIDTH: 550px; HEIGHT: 400px" src="http://www.popfly.ms/users/adam/Adams%20Books.small" frameBorder=no scrolling=no&gt;&lt;/IFRAME&gt;&lt;/CENTER&gt;
&lt;P&gt;Tip: Click &lt;STRONG&gt;MashOut -&amp;gt; Tweak this &lt;/STRONG&gt;from the little overlay to experiment with customizing this little app with your own data.&lt;/P&gt;
&lt;P&gt;Of course, this trend in page count is also easy to see in person:&lt;/P&gt;
&lt;CENTER&gt;&lt;IMG src="http://adamnathan.net/blog/images/books.jpg"&gt;&lt;/CENTER&gt;
&lt;P&gt;To keep the trend going, I guess my next project is going to be a pamphlet on Popfly! :)&amp;nbsp; Actually, I promised my wife that my writing days are over, so the next value in the sequence is 0.&amp;nbsp; I'm happy to let someone else do the writing for a change.&amp;nbsp; In fact, I see that &lt;A class="" href="http://blogs.msdn.com/eric_griffin/archive/2007/10/18/new-book-on-popfly-from-apress.aspx" mce_href="http://blogs.msdn.com/eric_griffin/archive/2007/10/18/new-book-on-popfly-from-apress.aspx"&gt;a book is actually already planned for Popfly&lt;/A&gt;!&amp;nbsp; Awesome!&lt;/P&gt;
&lt;P&gt;By the way, I've gotten some emails from people who pre-ordered Silverlight 1.0 Unleashed asking why Amazon is giving weird information about the ship date.&amp;nbsp; Don't worry... they should be starting to ship already!&amp;nbsp; As you can see from the above photo, I've already gotten a copy!&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=5511569" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Popfly/default.aspx">Popfly</category><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight+Unleashed/default.aspx">Silverlight Unleashed</category><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight/default.aspx">Silverlight</category></item><item><title>View and Edit Live Silverlight Examples</title><link>http://blogs.msdn.com/adam_nathan/archive/2007/10/09/view-and-edit-live-silverlight-examples.aspx</link><pubDate>Tue, 09 Oct 2007 17:10:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5373653</guid><dc:creator>Adam Nathan</dc:creator><slash:comments>3</slash:comments><comments>http://blogs.msdn.com/adam_nathan/comments/5373653.aspx</comments><wfw:commentRss>http://blogs.msdn.com/adam_nathan/commentrss.aspx?PostID=5373653</wfw:commentRss><wfw:comment>http://blogs.msdn.com/adam_nathan/rsscomments.aspx?PostID=5373653</wfw:comment><description>&lt;P&gt;&lt;A class="" href="http://www.amazon.com/Silverlight-1-0-Unleashed-Adam-Nathan/dp/0672330075?ie=UTF8&amp;amp;tag=adamnathannet-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0672328917" mce_href="http://www.amazon.com/Silverlight-1-0-Unleashed-Adam-Nathan/dp/0672330075?ie=UTF8&amp;amp;tag=adamnathannet-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0672328917"&gt;Silverlight 1.0 Unleashed&lt;/A&gt; is days away from shipping.&amp;nbsp; To celebrate, you can (1) &lt;A class="" href="http://www.amazon.com/Silverlight-1-0-Unleashed-Adam-Nathan/dp/0672330075?ie=UTF8&amp;amp;tag=adamnathannet-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0672328917" mce_href="http://www.amazon.com/Silverlight-1-0-Unleashed-Adam-Nathan/dp/0672330075?ie=UTF8&amp;amp;tag=adamnathannet-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0672328917"&gt;pre-order your copy now&lt;/A&gt; and (2) check out examples from the book at &lt;A href="http://www.adamnathan.net/silverlight/code" mce_href="http://www.adamnathan.net/silverlight/code"&gt;http://www.adamnathan.net/silverlight/code&lt;/A&gt;.&lt;/P&gt;
&lt;P mce_keep="true"&gt;You can not only &lt;EM&gt;view&lt;/EM&gt; the HTML/XAML/JavaScript source and the resulting output, but you can &lt;EM&gt;edit&lt;/EM&gt; all of it on-the-fly.&amp;nbsp; &lt;A href="http://silverlight.services.live.com/invoke/27197/unleashed/iframe.html"&gt;Here's a screencast that demonstrates.&lt;/A&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=5373653" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight+Unleashed/default.aspx">Silverlight Unleashed</category><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight/default.aspx">Silverlight</category></item><item><title>Silverlight 1.0 Unleashed is now available (sort of)</title><link>http://blogs.msdn.com/adam_nathan/archive/2007/09/07/silverlight-1-0-unleashed-is-now-available-sort-of.aspx</link><pubDate>Fri, 07 Sep 2007 21:27:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4814297</guid><dc:creator>Adam Nathan</dc:creator><slash:comments>7</slash:comments><comments>http://blogs.msdn.com/adam_nathan/comments/4814297.aspx</comments><wfw:commentRss>http://blogs.msdn.com/adam_nathan/commentrss.aspx?PostID=4814297</wfw:commentRss><wfw:comment>http://blogs.msdn.com/adam_nathan/rsscomments.aspx?PostID=4814297</wfw:comment><description>&lt;P&gt;I'm going through the very last revisions, but in parallel the book has now &lt;A class="" href="http://my.safaribooksonline.com/9780672330070" mce_href="http://my.safaribooksonline.com/9780672330070"&gt;appeared on Safari as a "Rough Cut."&lt;/A&gt;&amp;nbsp; What is&amp;nbsp;a Rough Cut?&amp;nbsp; The almost-final chapters in "raw" unformatted HTML.&amp;nbsp; The pictures in the book should still show up, although they might appear in black &amp;amp; white unlike the full-color printed book.&amp;nbsp; On Safari, you can purchase immediate online access, or even a bundle that includes the printed book (when it is completely finished, of course).&amp;nbsp; I don't have online access myself, but I believe the chapters should start trickling in on Monday or Tuesday.&lt;/P&gt;
&lt;P&gt;By the way, here is the final table of contents:&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;Part I&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Fundamentals&lt;BR&gt;&lt;/STRONG&gt;1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Getting Started&lt;BR&gt;2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; XAML &lt;BR&gt;&lt;STRONG&gt;Part II&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Creating Static Content&lt;BR&gt;&lt;/STRONG&gt;3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Shapes, Lines, and Curves&lt;BR&gt;4&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Text&lt;BR&gt;5&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Brushes and Images&lt;BR&gt;6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Positioning and Transforming Elements&lt;BR&gt;&lt;STRONG&gt;Part III&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Making Your Content Come to Life&lt;BR&gt;&lt;/STRONG&gt;7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Responding to Input Events&lt;BR&gt;8&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Downloading Content on Demand&lt;BR&gt;9&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Animation&lt;BR&gt;10&amp;nbsp;&amp;nbsp;&amp;nbsp; Audio &amp;amp; Video&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=4814297" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight+Unleashed/default.aspx">Silverlight Unleashed</category><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight/default.aspx">Silverlight</category></item><item><title>Silverlight 1.0 Unleashed!</title><link>http://blogs.msdn.com/adam_nathan/archive/2007/07/30/silverlight-1-0-unleashed.aspx</link><pubDate>Mon, 30 Jul 2007 17:15:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4089342</guid><dc:creator>Adam Nathan</dc:creator><slash:comments>10</slash:comments><comments>http://blogs.msdn.com/adam_nathan/comments/4089342.aspx</comments><wfw:commentRss>http://blogs.msdn.com/adam_nathan/commentrss.aspx?PostID=4089342</wfw:commentRss><wfw:comment>http://blogs.msdn.com/adam_nathan/rsscomments.aspx?PostID=4089342</wfw:comment><description>It's now official and &lt;A class="" href="http://www.amazon.com/Silverlight-1-0-Unleashed-Adam-Nathan/dp/0672330075/" mce_href="http://www.amazon.com/Silverlight-1-0-Unleashed-Adam-Nathan/dp/0672330075/"&gt;on Amazon&lt;/A&gt;!&amp;nbsp; As indicated by the (temporary) cover, it will be in full color, just like WPF Unleashed!&amp;nbsp; As always, take the release date with a grain of salt because I haven't even written the whole book yet, but rest assured that it won't be out until after Silverlight 1.0 is finished.&amp;nbsp; Although considering that I was able to write .NET and COM &lt;A class="" href="http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?z=y&amp;amp;EAN=9780672321702&amp;amp;itm=6" mce_href="http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?z=y&amp;amp;EAN=9780672321702&amp;amp;itm=6"&gt;100 years before the technology was introduced&lt;/A&gt;, I don't really need to wait...&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=4089342" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/WPF+Unleashed/default.aspx">WPF Unleashed</category><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight+Unleashed/default.aspx">Silverlight Unleashed</category><category domain="http://blogs.msdn.com/adam_nathan/archive/tags/Silverlight/default.aspx">Silverlight</category></item></channel></rss>