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Terrarium Is Back!

If you were around in the early days of the .NET Framework you may remember a game called Terrarium. I believe that Microsoft may even have had a version running at SIGCSE one year. Bil Simser who is bringing it back fresh and updated via a CodePlex shared

Interesting Links – 15 July 2008

I am struggling to catch up from my vacation. One of the trailing points in my activity is blogging – both reading and writing. I’ve got over 500 blog posts (mostly in the education category – aren’t you all on vacation?) to read. But I’ve come up with

2D XNA Game Tutorial

Over a the XNA blog they have announced a new 2D game tutorial . Two hours of video and other information. I can’t wait to get back from vacation to check it out (just don’t tell my wife :-) ) var dzone_url = 'http://blogs.msdn.com/alfredth/archive/2008/07/08/2d-xna-game-tutorial.aspx';

Teacher Game Institute

So I’m on vacation this week. I’m trying to stay unplugged and away from the Internet. Time to mentally refresh and relax. But I’ve tried to post a few things of interest this week to keep things going. One of the blogs I have really enjoyed reading the

Dream Build Play 2008

Well I see over at the XNA Team Blog they have announced the latest Dream Build Play competition for people creating XNA Games for the XBOX 360. In Dream-Build-Play 2008 you can build your dream game to compete with other game developers around the world.

May Posts in Review

digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/06/03/may-posts-in-review.aspx'; May was an interesting month for me in several ways. One area that I struggled with though was blogging. Perhaps it is because the school year is winding down but

Who Cares How Fast the Code Is?

digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/27/who-cares-how-fast-the-code-is.aspx'; Ironically one of the problems teachers can have with teaching about optimizing programs is that computers are a) so fast now and b) getting faster all

New Developments in XNA Resources

digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/22/new-developments-in-xna-resources.aspx'; Well the big announcement at the X NA Blog this week was the new community games option now available at XBOX Live. Well that and the new redesign and

Links from my talk at Stevens Institute of Technology

digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/16/links-from-my-talk-at-stevens-institute-of-technology.aspx'; Yesterday I gave one of the keynote talks at Stevens Institute of Technology’s second annual high school computer science workshop

Learning How to Create Games With Popfly

digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/14/learning-how-to-create-games-with-popfly.aspx'; I recently rediscovered the Popfly wiki. The Popfly wiki is a strong and growing community effort to help people get the most out of the Popfly

Getting Started Tutorials for Zune Game Development

digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/14/getting-started-tutorials-for-zune-game-development.aspx'; Well it hasn’t taken long for more people to jump on the XNA 3.0 Community Technical Preview that was announced last week . Sam Stoke

XNA For Zune Game Development Now In Beta

digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/07/xna-for-zune-game-development-now-in-beta.aspx'; The XNA team has announced that the Community Technical Preview of XNA GSE 3.0 is now available . The big news in this is that now it is possible

Popfly Game Creator

digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/05/popfly-game-creator.aspx'; It’s no secret that I am a big fan of Popfly – especially lately as I’ve been writing a lot about it. But late last week the Popfly team added something really new

XNA Links for Teachers (and other learners)

digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/04/22/xna-links-for-teachers-and-other-learners.aspx'; I’ve been hearing from a lot of high school computer science teachers that they are looking for some fun and educational things to do with their

When One Thing Leads To Another

The laws of unintended consequences seem to live in computer science and software development. Most good software products seem to wind up being used in unexpected ways. More than that one thing seems to always lead to another and not always in expected
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