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Zune (RSS)
The idea of games that use accelerometers strikes me as particularly interesting an several levels. The most obvious is for creating games of course. But looking deeper I like the idea that one could teach things with the right software. Things around
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I wish I had Dan Waters’ creativity. Recently Dan posted a how to video to introduce the peer to peer Zune game he created . There are a couple of points Dan makes about this example that make it a good learning project. Zune games are perfect for peer-to-peer
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digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/06/03/may-posts-in-review.aspx'; May was an interesting month for me in several ways. One area that I struggled with though was blogging. Perhaps it is because the school year is winding down but
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digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/27/who-cares-how-fast-the-code-is.aspx'; Ironically one of the problems teachers can have with teaching about optimizing programs is that computers are a) so fast now and b) getting faster all
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digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/22/new-developments-in-xna-resources.aspx'; Well the big announcement at the X NA Blog this week was the new community games option now available at XBOX Live. Well that and the new redesign and
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digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/14/getting-started-tutorials-for-zune-game-development.aspx'; Well it hasn’t taken long for more people to jump on the XNA 3.0 Community Technical Preview that was announced last week . Sam Stoke
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digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/07/xna-for-zune-game-development-now-in-beta.aspx'; The XNA team has announced that the Community Technical Preview of XNA GSE 3.0 is now available . The big news in this is that now it is possible
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Well there are always questions about an handheld game device from Microsoft. Well this isn't it. But what the XNA team did announce today is that XNA Game Studio 3.0 will support creating games for the Zune. And yes there will be multi-player games using
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