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Fun C++ history

Rico Mariani has quite simply become one of my favorite people, professionally and personally. Not long after I first met him, as we started working on the problem of fixing Visual Studio help, about a year ago, I would describe him to people as the "Energizer
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Moving on again!

Hey there blog readers :) Just a quick post to let you know that I am moving again - this time to Microsoft Surface I have been in our Developer Division for 11 years; I have had a great time working on the development of Microsoft Help 3.0, and unforgettable

Cool new C++ feature in Visual Studio 2010!

Check it out this cool feature that my old team has - c++ squiggles! Read Mitchell Slep's post all about it on the VC team blog - http://blogs.msdn.com/vcblog/archive/2009/06/01/c-gets-squiggles.aspx - April
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Big Challenge, Broad Reach

I want to share with you the mail that I recently sent to my team: “This is not easy. Goodbyes are tricky and invariably ambiguous. Not like hellos. We all remember what Neil Armstrong said when he was the first man to land on the moon, but does anyone
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VC++ Blog Tour Stop: Content Part 3: Making Your Application Better

Optimizations There are primarily two major optimization features in the 2005 release, whole program optimization and profile guided optimization, and also new specialized support for newer processors (/G7 for Pentium 4 processors) along with significantly
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Compiler PM Back in Blog Action

I just noticed that my peer, compiler program manager Brandon Bray, has started posting again :) After a long two year drought, Brandon is back, with two very cool posts - one about mixed types and the other about the compiler switch changes in 2005.
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PDC05 Day Three!

Before I get started I want to point out a couple of items for tomorrow: 1) Herb Sutter's 10:30a.m. talk about C++ futures 2) The Meet the Visual C++ team event in the Tools and Languages track lounge at 1:30p.m. I've started to see a few C++ specific
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Day Two Down - at PDC05

It was another great day here at PDC, truly. Tonight was a fun event at Universal Studios which capped the day off nicely. I have to start by saying, though, I'm feeling a bit punchy as I'm very tired and have been fighting my network connection here,
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Day 1 of PDC05!

Well today was the first day of PDC , and it is off to a great start. I have to say my favorite part is meeting the broad spectrum of customers, partners and even other Microsoft employees that I don't normally interact with. This year my primary job
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On My Way to PDC05

I can't tell you how busy we have been over the past few months, back in building 41, getting Visual C++ 2005 ready to go. It is always at this late stage in the game where complex issues and interesting bugs find their way onto our collective plate and
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VC Team Release Candidate Drive Activity

Many of you probably wonder what happens after a final Beta and before the final release. We will work to deliver a Release Candidate, which we will use to validate the resolution of Beta 2 issues that met the product "bar." Also, as we shut down the
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Getting Ready to Go on Tour

Well a few years ago saying this would mean something much different - I was in a band. That would have certainly been fun, but this is going to be pretty cool, too. The VC++ Program Management team has been out touring the United States and South America
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What the VC++ team does for fun

Last year I got swept into the national craze with Texas Hold 'Em poker. As I was playing various friends and at the casinos, I wondered how many of my C++ teammates enjoyed the game, too. So last fall I set up a No Limit tournament open only to the VC++
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Recall Class

So to keep up with the project management in VC++ land, we are right now only fixing show-stopping bugs. We also call this period recall class mode, which means that we would recall the media for the bug fix. As the days of March get crossed off the calendar,
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What's the VC++ team doing right now?

Are you wondering what the team is up to right now? Well, along with many other teams in the Developer Division, we are feverishly working to bring you our next Beta. We've been in what we call "Ask Mode" for four weeks now and have only taken around
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