<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>SoundEffect API Changes in Game Studio 3.1</title><link>http://blogs.msdn.com/ashtat/archive/2009/06/15/soundeffect-api-changes-in-game-studio-3-1.aspx</link><description>Shawn beat me to the punch and did this great post on the changes to the SoundEffect API in XNA GS 3.1. Here’re some tips if you’re trying to migrate your 3.0 code to the new release. “Fire and Forget” Playback SoundEffect.Play methods are now exclusively</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Link to details about sound effect API changes in XNA Game Studio 3.1</title><link>http://blogs.msdn.com/ashtat/archive/2009/06/15/soundeffect-api-changes-in-game-studio-3-1.aspx#9778220</link><pubDate>Fri, 19 Jun 2009 04:22:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9778220</guid><dc:creator>Aaron Stebner's WebLog</dc:creator><description>&lt;p&gt;One of my colleagues, Ashu Tatake, started a blog last week.&amp;amp;#160; This week he wrote a helpful post&lt;/p&gt;
</description></item><item><title>re: SoundEffect API Changes in Game Studio 3.1</title><link>http://blogs.msdn.com/ashtat/archive/2009/06/15/soundeffect-api-changes-in-game-studio-3-1.aspx#9780794</link><pubDate>Fri, 19 Jun 2009 09:42:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9780794</guid><dc:creator>Johnson.Song</dc:creator><description>&lt;p&gt;...&lt;/p&gt;
&lt;p&gt;Setting the “IsLooped” property before calling Play configures the instance as a looping sound. &lt;/p&gt;
&lt;p&gt;// this will play a 2D non-looping sound effectSoundEffect effect = Content.Load&amp;lt;SoundEffect&amp;gt;(“GameSoundEffect”);SoundEffectInstance instance = effect.CreateInstance();instance.IsLooped = true;instance.Play();&lt;/p&gt;
&lt;p&gt;...&lt;/p&gt;
&lt;p&gt;// this will play a 2D looping sound&lt;/p&gt;
</description></item><item><title>re: SoundEffect API Changes in Game Studio 3.1</title><link>http://blogs.msdn.com/ashtat/archive/2009/06/15/soundeffect-api-changes-in-game-studio-3-1.aspx#9874934</link><pubDate>Wed, 19 Aug 2009 05:40:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9874934</guid><dc:creator>chaneya</dc:creator><description>&lt;p&gt;Just wanted to say thanks for the post on audio.&lt;/p&gt;
&lt;p&gt;I'm about 10 months into my first XNA game. &amp;nbsp;The two areas I find the most challenging are programming the audio and input issues. &amp;nbsp;Everything else is coming along nicely. &amp;nbsp;I'm always running into problems with the audio implementation in code.&lt;/p&gt;
&lt;p&gt;I've used both soundeffect and XACT. &amp;nbsp;Now that XACT has superior compression, I've tried to convert most of my audio to using XACT. &amp;nbsp;But man I have a killer time trying to figure out how to use presets etc. in the XACT application and then utilizing that stuff in code.&lt;/p&gt;
&lt;p&gt;Anyway, thanks again for the post. &amp;nbsp;I look forward to more.&lt;/p&gt;
&lt;p&gt;Allan&lt;/p&gt;
</description></item></channel></rss>