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July 2008 - Posts

How to use WiX to create an MSI-based installer that will install the DirectX 9.0 redistributable

As noted in the Highlights of WiX v3.0.4311.0 post on Bob Arnson's blog , Neil Enns recently contributed several how-to topics to the WiX v3.0 documentation. One of these how-to topics describes how to include DirectX 9.0c runtime files in an MSI-based

Link to System Update Readiness Tool for Windows Vista and Windows Server 2008 that can help fix OS update install errors

I have heard from several customers in the past who have had issues installing hotfixes or updates for Windows Vista or Windows Server 2008. This type of problem can happen during .NET Framework 3.5 setup and .NET Framework 3.5 SP1 setup because these

Links to 3 new community spotlight features on the XNA Creators Club Web site

Three new community spotlight features were posted today on the XNA Creators Club Web site , and I want to link to them here and encourage you to take a look. Here is a bit more information about each of them: Making Schizoid with XNA Game Studio - This
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Some notes about OS installation conditions in Media Center application setup files

Recently, I noticed this post on the Big Screen Blog where Niall Ginsbourg talks about some changes he made to the installers for his Big Screen applications for Windows Vista Media Center. He didn't go into much detail about what he changed, so I want

Link to MSDN topic with descriptions of all Win32 error codes

I recently discovered a useful topic that was published on MSDN as a part of the Open Specifications initiative that I want to link to here in order to hopefully help make it easier to find. The topic, located at http://msdn.microsoft.com/library/cc231199.aspx

More details about Xbox LIVE Community Games

Additional information was announced this morning at Gamefest about Xbox LIVE Community Games . This information expands on the original announcement back in February at GDC by providing more details about how developers will be able to make money by
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Scenarios where .NET Framework 3.5 setup tries to connect to the Internet and how to avoid them

The setup program for the .NET Framework 3.5 and the Visual Studio 2008 Express Editions contains logic that will cause it to attempt to connect to the Internet to download files in some scenarios. I've heard from several folks who have asked me why this

How .NET Framework 3.5 setup checks for its prerequisites behind the scenes

The .NET Framework 3.5 setup package is a chainer that installs multiple packages behind the scenes.  Before installing anything, it performs an inventory of the state of the system being installed on and decides which packages need to be installed

Version information that can help diagnose errors when opening XNA Game Studio projects in Visual Studio

I recently noticed a blog article from the Zman that I wanted to link to here to hopefully make it easier to find. The post, located at http://www.thezbuffer.com/articles/541.aspx , provides some behind-the-scenes details about the contents of XNA Game

Mailbag: How can I detect the presence of the .NET Framework 2.0 or later in my MSI-based installer?

Question: I am creating an application that is built on the .NET Framework 2.0, and I am attempting to create an MSI-based installer for it. I have seen documentation and sample code describing how to detect the presence of individual versions of the

.NET Framework 2.0 SP1 and 3.0 SP1 repair options on Windows Vista and Windows Server 2008

In my previous blog post , I described silent repair and uninstall command line switches that can be used for the .NET Framework 3.5. In that post, I also noted that because the .NET Framework 3.5 includes the .NET Framework 2.0 SP1 and 3.0 SP1 as prerequisites,
 
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