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September 2008 - Posts

Link to more details about Zune game development and memory considerations in XNA Game Studio 3.0

Nazeeh , a colleague of mine, has posted a great article on his blog that I wanted to link to here. He provides an in-depth introduction to Zune game development with XNA Game Studio 3.0, with a particular focus on optimizing the game memory footprint
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Upgrading XNA Game Studio projects for use in the XNA Game Studio 3.0 beta

One of the new features in the XNA Game Studio 3.0 beta is an automated process to upgrade your XNA Game Studio 2.0 projects to the format used by XNA Game Studio 3.0. There are a few different upgrade scenarios that you can end up in, depending on what

Possible problem adding a Zune in Device Center on a 64-bit OS using the XNA Game Studio 3.0 beta

Description of this issue We received a bug report last week from a customer who was unable to add a Zune to the XNA Game Studio Device Center after installing the XNA Game Studio 3.0 beta . The customer was running a 64-bit version of Windows Vista on
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Link to a survey about .NET Framework deployment experiences

Peter Marcu has posted a survey on his blog that I wanted to link to here in order to try to help him get more responses.  He's looking for data to help improve the deployment experience in future versions of the .NET Framework redistributable. If

ClickOnce publishing integration and improved Windows game deployment in XNA Game Studio 3.0

Important note: The information in this blog post is specific to the XNA Game Studio 3.0 beta. There have been some changes in the final release of XNA Game Studio 3.0. For more information about Windows game publishing using the final release of XNA
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Links to posts with more details about some new features in the XNA Game Studio 3.0 beta

With the release of the XNA Game Studio 3.0 beta, some of my colleagues have started posting information on their blogs about some of the new features available in the 3.0 beta. Here are links and brief summaries for the posts that have been written so

XNA Game Studio 3.0 beta is now available for download

As announced today on this post on the XNA team blog , the XNA Game Studio 3.0 beta is now available for you to download and try out. Getting started Here are some links with information about how to download and get started using the XNA Game Studio
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XNA Game Studio 3.0 beta is coming soon

As noted in this post on the XNA team blog earlier today, the beta version of XNA Game Studio 3.0 is coming next week.  The blog post contains a list of key new and changed features between the XNA Game Studio 3.0 CTP that was released back in May
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Possible cause of Windows Vista and Windows Server 2008 OS update failures with error code 0x8000ffff

Recently, I was helping a colleague troubleshoot an installation error in the .NET Framework 3.5 SP1 on Windows Server 2008. I wanted to describe the specific issue, and also explain how we narrowed down the issue because I think these troubleshooting

Naming an assembly incorrectly when creating an MSI can cause a 1935 error with HRESULT 0x80131047

Recently, I heard from a customer who was attempting to create an MSI-based installer using WiX v3.0 . They needed to install an assembly to the global assembly cache (GAC) in their installer, but when they attempted to run their MSI, the installation

XNA Game Studio talks from Gamefest 2008 are now available for download

The audio files for talks given by members of the XNA Community Gaming Platform team at Gamefest 2008 have been posted for download on the Microsoft download center. If you weren't able to attend Gamefest 2008 or if you'd like to listen to the talks again,
 
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