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June 2009 - Posts

Updated sample code that supports detection of .NET Framework 4

I have posted updated versions of the .NET Framework detection code that I have previously written about on my blog that now support detecting the install state of the .NET Framework 4 client and full products.  In addition, I decided to create a

Link to new Object Placement on Avatars sample on the Creators Club site

Last week, we posted a few Avatar samples on the Creators Club site to help people get started using Avatars in XNA Game Studio 3.1 games.  We’ve just released another useful Avatar sample that I wanted to make sure everyone saw: Object Placement
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Link to details about sound effect API changes in XNA Game Studio 3.1

One of my colleagues, Ashu Tatake, started a blog last week.  This week he wrote a helpful post about updates in the XNA Framework sound effect APIs in XNA Game Studio 3.1 , so I wanted to link to it here to help more people find it. As Shawn Hargreaves
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Steps to upgrade an XACT2 project to XACT3 so it can be used with XNA Game Studio 3.1

If you have an XNA Game Studio project that includes an XACT2 audio project and plan to upgrade it to XNA Game Studio 3.1 , there is an additional manual step you must take to upgrade your XACT2 project to XACT3 format. There is some information about

New XNA Game Studio 3.1 Avatar sample content is now available on the Creators Club site

As announced in this forum post , there is some new sample content available on the XNA Creators Club site to help you get started creating games in XNA Game Studio 3.1 that take advantage of the new Xbox LIVE Avatar development features.  Here is
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Steps to install XNA Game Studio 3.1 without using the setup bootstrapper

In the past, we've heard from a few people via the Creators Club forums who have had trouble getting XNA Game Studio setup to run correctly. In a few cases, such as in this forum post , the setup program (named bootstrapper.exe) crashes shortly after

XNA Game Studio 3.1 is now available for download

As announced today in this news item on the Creators Club site , XNA Game Studio 3.1 is now available for download. Getting started Here are some links with information about how to download and get started using XNA Game Studio 3.1: XNA Game Studio 3.1

Votive support for Visual Studio 2010 beta has been added to WiX v3.5

As Bob Arnson recently noted , the WiX virtual team has been working on getting initial builds of WiX v3.5 posted to the SourceForge site .  The build from last week, 3.5.0605.0 , includes a couple of big new features contributed by some folks on

Links to download Japanese versions of Visual Studio 2010 and .NET Framework 4 beta 1

A couple of weeks ago, I posted links to English download locations for the .NET Framework 4 beta 1 and Visual Studio 2010 beta.  There are now Japanese versions of some of these products available for download, so I wanted to post those download

Possible problem publishing content with ClickOnce in XNA Game Studio 3.0 or 3.1

I ran into an issue in a Creators Club forum post this week that I wanted to describe in more detail here in case anyone runs into a similar issue in the future. In the forum post, a developer was using the animated sprite sample available in this MSDN
 
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