Welcome to MSDN Blogs Sign in | Join | Help

Browse by Tags

All Tags » XNA Game Studio 3.1   (RSS)

XNA Game Studio 3.1 Zune Extensions now available for download

The XNA Game Studio 3.1 Zune Extensions was posted on the Microsoft Download Center today.  This product can be installed on a system that has XNA Game Studio 3.1 installed, and it adds the following functionality to the XNA Game Studio 3.1 product:

Possible workarounds for project type is not supported by this installation error in XNA Game Studio

Note - my colleague Yuichi Ito has provided a Japanese version of the information in this blog post. You can find it at this location on his blog . Every so often, I hear from a user who has encountered an error like the following while trying to open

XNA Creators Club web site has been refreshed

The XNA Creators Club web site was taken down today, and now it is back up with several changes .  Here are some of the highlights: The name of Xbox LIVE Community Games is now officially Xbox LIVE Indie Games You can now submit games Xbox LIVE Indie

Link to additional Avatar animation sample, rigs and animation pack

Since the release of XNA Game Studio 3.1 , we have posted a few samples (described here and here ) to help you get started using Avatars in your game.  This week, as announced first on Dean Johnson’s blog , we’ve released an additional Avatar sample
Posted by astebner | 0 Comments
Filed under:

Japanese version of XNA Game Studio 3.1 now available for download

Last night, the XNA Game Studio team released a Japanese version of XNA Game Studio 3.1 and the XNA Framework Redistributable 3.1.  The Japanese news release announcing these products is located at http://www.xbox.com/ja-JP/press/release/20090709.htm
Posted by astebner | 0 Comments
Filed under:

Link to new Object Placement on Avatars sample on the Creators Club site

Last week, we posted a few Avatar samples on the Creators Club site to help people get started using Avatars in XNA Game Studio 3.1 games.  We’ve just released another useful Avatar sample that I wanted to make sure everyone saw: Object Placement
Posted by astebner | 0 Comments
Filed under:

Link to details about sound effect API changes in XNA Game Studio 3.1

One of my colleagues, Ashu Tatake, started a blog last week.  This week he wrote a helpful post about updates in the XNA Framework sound effect APIs in XNA Game Studio 3.1 , so I wanted to link to it here to help more people find it. As Shawn Hargreaves
Posted by astebner | 0 Comments
Filed under:

Steps to upgrade an XACT2 project to XACT3 so it can be used with XNA Game Studio 3.1

If you have an XNA Game Studio project that includes an XACT2 audio project and plan to upgrade it to XNA Game Studio 3.1 , there is an additional manual step you must take to upgrade your XACT2 project to XACT3 format. There is some information about

New XNA Game Studio 3.1 Avatar sample content is now available on the Creators Club site

As announced in this forum post , there is some new sample content available on the XNA Creators Club site to help you get started creating games in XNA Game Studio 3.1 that take advantage of the new Xbox LIVE Avatar development features.  Here is
Posted by astebner | 1 Comments
Filed under:

Steps to install XNA Game Studio 3.1 without using the setup bootstrapper

In the past, we've heard from a few people via the Creators Club forums who have had trouble getting XNA Game Studio setup to run correctly. In a few cases, such as in this forum post , the setup program (named bootstrapper.exe) crashes shortly after

XNA Game Studio 3.1 is now available for download

As announced today in this news item on the Creators Club site , XNA Game Studio 3.1 is now available for download. Getting started Here are some links with information about how to download and get started using XNA Game Studio 3.1: XNA Game Studio 3.1

Possible problem publishing content with ClickOnce in XNA Game Studio 3.0 or 3.1

I ran into an issue in a Creators Club forum post this week that I wanted to describe in more detail here in case anyone runs into a similar issue in the future. In the forum post, a developer was using the animated sprite sample available in this MSDN

Links to introductory information about XNA Game Studio 3.1 Avatar APIs

My colleague Dean Johnson has posted a couple of items on his blog that I wanted to link to here to help raise visibility.  Dean is the primary developer for the Xbox LIVE Avatar APIs that are going to be a part of the upcoming XNA Game Studio 3.1
Posted by astebner | 0 Comments
Filed under:

Links to GDC 2009 XNA Game Studio Developer Day session content

The PowerPoint slides and the audio recordings for the sessions that were presented at the XNA Game Studio Developer Day at GDC 2009 are now available for download.  Here are links to the download pages and brief descriptions of each session as they

Link to information about video playback support in XNA Game Studio 3.1

My colleague Michael Klucher posted a great introduction to the new video playback feature that is coming in XNA Game Studio 3.1 that I wanted to link to here as well.  He covers the following topics: Introduction – what will you be able to do and
Posted by astebner | 2 Comments
Filed under:
More Posts Next page »
 
Page view tracker