<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>New XNA Game Studio 3.1 Avatar sample content is now available on the Creators Club site</title><link>http://blogs.msdn.com/astebner/archive/2009/06/12/9740881.aspx</link><description>As announced in this forum post , there is some new sample content available on the XNA Creators Club site to help you get started creating games in XNA Game Studio 3.1 that take advantage of the new Xbox LIVE Avatar development features.&amp;#160; Here is</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Link to new Object Placement on Avatars sample on the Creators Club site</title><link>http://blogs.msdn.com/astebner/archive/2009/06/12/9740881.aspx#9791758</link><pubDate>Fri, 19 Jun 2009 21:30:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9791758</guid><dc:creator>Aaron Stebner's WebLog</dc:creator><description>&lt;p&gt;Last week, we posted a few Avatar samples on the Creators Club site to help people get started using&lt;/p&gt;
</description></item></channel></rss>