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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Link to details about sound effect API changes in XNA Game Studio 3.1</title><link>http://blogs.msdn.com/astebner/archive/2009/06/18/9778219.aspx</link><description>One of my colleagues, Ashu Tatake, started a blog last week.&amp;#160; This week he wrote a helpful post about updates in the XNA Framework sound effect APIs in XNA Game Studio 3.1 , so I wanted to link to it here to help more people find it. As Shawn Hargreaves</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator></channel></rss>