August 2006 - Posts

32 bit audio redux
In my previous post , I don't think I explained very well why a 32-bit signal wouldn't work on the low-end. The point, I think, was well-taken on the high-end. You don't want a 192 dBSPL audio signal applied to your body (or your planet, for that matter). Read More...
Posted 23 August 06 04:44 by RyanBemrose | 9 Comments   
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A Lesson in Dynamic Range (or Why 32 Bits per Sample Should Never Catch On)
Anywhere you go, you will be able to find people who will insist that more is better. Bigger cars, larger portions, and more bits in your audio samples. But we thinking people know that there is such as too much of a good thing, don't we? I refer, of Read More...
Posted 22 August 06 07:19 by RyanBemrose | 11 Comments   
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The Dancing Bunnies problem and the need for application-level security
Raymond today has a discussion up about the folly of trying to set security with a granularity of per-DLL. As he explains, the moment you let something untrusted run in your process space, you cannot trust anything in the process. You cannot wall off Read More...
Quantization, Sample Rate, and Bits Per Sample
Forgive my digression, but I need to lay some digital signal processing ( DSP ) groundwork for what I want to talk about next. If you're already a DSP guru, then you may want to skip this one. (If you're a DSP guru, what're you reading a blog called "Audio Read More...
Posted 16 August 06 11:28 by RyanBemrose | 3 Comments   
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Audio Fidelity: Distortion
Distortion in audio is very closely related to noise. Both "distortion" and "noise" are used to describe unwanted components of an audio stream, so what's the difference? I already defined noise when I talked about dynamic range . But what is distortion? Read More...
Posted 07 August 06 09:40 by RyanBemrose | 3 Comments   
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