October 2006 - Posts

Audio Fidelity: Latency
Relativity theorizes that there is no such thing as simultaneity between cause and effect. Effect happens after cause. All processes take a nonzero amount of time to complete. This delay has a name (of course). It's called latency . In audio, latency Read More...
If you assume your users are criminals, they will be.
A friend recently purchased for me a copy of a game, let's call it "Society III", that he knew I'd like. I had been an avid player of Society and Society II, and Amazon was having a $9.95 special. The game arrived in a standard manufacturer box, with Read More...
Always dither before you quantize
Quantization adds noise. Taking a nice continuous signal and expressing it as distinct integers will introduce a round-off error, which means you've added random fluctuations to the signal, which is the definiton of noise. Remember that noise is inevitable Read More...
Posted 18 October 06 01:07 by RyanBemrose | 2 Comments   
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Recent lack of posts
Apologies for the lack of posts. We're sooo close to getting Vista out the door, there's been little time for anything else recently. I assure you more audio posts are forthcoming. :) Meanwhile, make sure you go here and get ready for the best OS ever Read More...
I don't think it means what you think it means
Raymond Chen , noble defender of language, pointed out today that fellow Microsofties have now taken to inventing adjectives , in addition to nouns and verbs. Though Raymond's example is pretty benign, it does bring out the usual champions for language Read More...
Posted 04 October 06 04:44 by RyanBemrose | 2 Comments   
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