Yet Another Coding Blog
A Redmond dev blog... from Sydney; by Avi Pilosof.
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Silverlight RPG: Steel Saga
24 March 09 03:34 PM
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Avi Pilosof
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0 Comments
My friend Darren who wrote the hilarious Buddy Knavery game has released a preview of his new project called Steel Saga. http://www.steelsaga.com It’s an old-style RPG written in Silverlight, and seems quite deep. At the moment there are only two “zones”
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Silverlight Game Contest: $5000 prize
16 February 09 09:51 AM
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Avi Pilosof
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3 Comments
The site is a little low on details/rules, but the prize seems pretty sweet: http://www.serverquestcontest.com addthis_pub = 'avip';
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[The Global] War On Terrier
17 July 08 12:46 PM
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Avi Pilosof
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2 Comments
I mentioned in the last series of posts that I'd written a small Silverlight game for an internal competition. Well, I'm finally able to put it online, here it is: http://silverlight.net/samples/2b2/waronterrier/waronterriertestpage.html It's very similar
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Trivial Physics Simulations (...in Silverlight) - Part 5
24 June 08 10:09 AM
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Avi Pilosof
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0 Comments
The finished product: I'm having trouble finding a way to embed the SL app inside this page, so let's see if this works (c'mon, skydrive!): CLICK HERE TO SEE THE APP IN ACTION. And download the solution from here: Taking it Further Particle systems are
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Trivial Physics Simulations (...in Silverlight) - Part 4
24 June 08 09:52 AM
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Avi Pilosof
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2 Comments
Tying it all together has zip to do with the physics simulation, but there are a couple of interesting bits which I'll paste into here. The rest you can grab from the solution that I'll post up; feel free to ask questions. The Game Loop The heart of the
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Trivial Physics Simulations (...in Silverlight) - Part 3
24 June 08 07:55 AM
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Avi Pilosof
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3 Comments
So now that we have vectors, we need to do something with them. We're going to use the concept of a Particle . This is supposed to represent a tiny object in our world that is affected by physics. For this reason, it has a position, velocity, acceleration,
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Trivial Physics Simulations (...in Silverlight) - Part 2
23 June 08 12:26 PM
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Avi Pilosof
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2 Comments
If you know how vectors work, this isn't going to be interesting. If you've never seen one before, I'll try to keep it simple. Keep in mind that throughout this post I'm talking in 2 dimensions. The same stuff applies for 3D work; you'd just add another
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Trivial Physics Simulations (...in Silverlight) - Part 1
23 June 08 11:34 AM
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Avi Pilosof
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9 Comments
Table of Contents: Part 1: Introduction to simple physics and vectors. Part 2: Details of the Vector2D class. Part 3: The Particle class and basic physics-based motion. Part 4: Tying it all together. Part 5: The finished product, and "what next...?" Introduction
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Buddy Knavery - The Killer Riffs
13 June 08 08:21 AM
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Avi Pilosof
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1 Comments
Some Silverlight goodness. My friend Darren wrote this amazing game that has strong ties to those 90's adventure games that I miss; Kings|Space|Police Quest, Leisure Suit Larry, etc. Writing a game engine is one thing, but doing all the artwork &
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