Yet Another Coding Blog
A Redmond dev blog... from Sydney; by Avi Pilosof.
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MVVM – This might hurt a little…
14 November 09 07:23 AM
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Avi Pilosof
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4 Comments
This is an attempt at a collaborative post; I’ll fill in more data if/when people make suggestions; please add comments on more problems and other/better solutions – I’ll add the links. Overall, MVVM is very attractive – but all the screen casts I’ve
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Real-time list filtering with Silverlight, MVVM, and PagedCollectionView
30 October 09 02:51 PM
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Avi Pilosof
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6 Comments
The Model-View-ViewModel pattern is very good for forcing clean UI code. Ideally, you want to end up with zero code in your .xaml.cs file – everything should be data-bound. As nice as this sounds, sometimes it can get so tempting to break this rule in
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Silverlight RPG: Steel Saga
24 March 09 03:34 PM
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Avi Pilosof
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0 Comments
My friend Darren who wrote the hilarious Buddy Knavery game has released a preview of his new project called Steel Saga. http://www.steelsaga.com It’s an old-style RPG written in Silverlight, and seems quite deep. At the moment there are only two “zones”
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Live Mesh Applications – whoah.
17 February 09 08:52 AM
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Avi Pilosof
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1 Comments
I’ve been playing with Live Mesh for a long time now, and have been loving it. During this time I’d been hearing about applications for Live Mesh, and while it sounded interesting in theory I didn’t really get what the point would be. Then I watched this
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Drawing Fractal Trees - Part 3
24 July 08 11:02 AM
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Avi Pilosof
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1 Comments
The Application Itself Firstly, here's what we're aiming towards: Live demo: Click to view live . Download the code: Screenshot: Writing The Application Now, when I originally wrote the bones of the app it was very simple; everything fit in the single
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Turn down the ugly...
23 July 08 01:42 PM
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Avi Pilosof
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0 Comments
I've always struggled with making my apps look decent. In my head I can picture how it should look, but when it comes down to it, I often end up with stuff that looks like a dog's breakfast. Here's the cure: http://blogs.msdn.com/corrinab/archive/2008/07/22/8764478.aspx
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Drawing Fractal Trees - Part 2
19 July 08 02:06 PM
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Avi Pilosof
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0 Comments
L-Systems We've established that drawing the tree will use the concept of self-similarity. To put this in action, we're going to use what's called an L-System . Here's a crash-course... Firstly, we establish that we have a "pen" that at any
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Drawing Fractal Trees - Part 1
19 July 08 12:02 PM
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Avi Pilosof
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1 Comments
Table Of Contents Part 1: Basic fractal theory (this page) Part 2: L-Systems - drawing trees . Part 3: Implementation in Silverlight, live demo, code download . A Brief Explanation of Fractals In plain English, a fractal is a shape whose constituent parts
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[The Global] War On Terrier
17 July 08 12:46 PM
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Avi Pilosof
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2 Comments
I mentioned in the last series of posts that I'd written a small Silverlight game for an internal competition. Well, I'm finally able to put it online, here it is: http://silverlight.net/samples/2b2/waronterrier/waronterriertestpage.html It's very similar
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Trivial Physics Simulations (...in Silverlight) - Part 5
24 June 08 10:09 AM
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Avi Pilosof
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0 Comments
The finished product: I'm having trouble finding a way to embed the SL app inside this page, so let's see if this works (c'mon, skydrive!): CLICK HERE TO SEE THE APP IN ACTION. And download the solution from here: Taking it Further Particle systems are
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Trivial Physics Simulations (...in Silverlight) - Part 4
24 June 08 09:52 AM
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Avi Pilosof
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2 Comments
Tying it all together has zip to do with the physics simulation, but there are a couple of interesting bits which I'll paste into here. The rest you can grab from the solution that I'll post up; feel free to ask questions. The Game Loop The heart of the
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Trivial Physics Simulations (...in Silverlight) - Part 3
24 June 08 07:55 AM
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Avi Pilosof
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3 Comments
So now that we have vectors, we need to do something with them. We're going to use the concept of a Particle . This is supposed to represent a tiny object in our world that is affected by physics. For this reason, it has a position, velocity, acceleration,
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Trivial Physics Simulations (...in Silverlight) - Part 2
23 June 08 12:26 PM
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Avi Pilosof
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2 Comments
If you know how vectors work, this isn't going to be interesting. If you've never seen one before, I'll try to keep it simple. Keep in mind that throughout this post I'm talking in 2 dimensions. The same stuff applies for 3D work; you'd just add another
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Trivial Physics Simulations (...in Silverlight) - Part 1
23 June 08 11:34 AM
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Avi Pilosof
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9 Comments
Table of Contents: Part 1: Introduction to simple physics and vectors. Part 2: Details of the Vector2D class. Part 3: The Particle class and basic physics-based motion. Part 4: Tying it all together. Part 5: The finished product, and "what next...?" Introduction
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Buddy Knavery - The Killer Riffs
13 June 08 08:21 AM
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Avi Pilosof
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1 Comments
Some Silverlight goodness. My friend Darren wrote this amazing game that has strong ties to those 90's adventure games that I miss; Kings|Space|Police Quest, Leisure Suit Larry, etc. Writing a game engine is one thing, but doing all the artwork &
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