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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Trivial Physics Simulations (...in Silverlight) - Part 1</title><link>http://blogs.msdn.com/avip/archive/2008/06/23/trivial-physics-simulations-in-silverlight-part-1.aspx</link><description>Table of Contents: Part 1: Introduction to simple physics and vectors. Part 2: Details of the Vector2D class. Part 3: The Particle class and basic physics-based motion. Part 4: Tying it all together. Part 5: The finished product, and "what next...?" Introduction</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>http://geekswithblogs.net/wynapsetechnicalmusings/archive/2008/06/24/123151.aspx</title><link>http://blogs.msdn.com/avip/archive/2008/06/23/trivial-physics-simulations-in-silverlight-part-1.aspx#8651140</link><pubDate>Wed, 25 Jun 2008 08:50:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8651140</guid><dc:creator>TrackBack</dc:creator><description /></item><item><title>Fisica 1 e Silverlight 2</title><link>http://blogs.msdn.com/avip/archive/2008/06/23/trivial-physics-simulations-in-silverlight-part-1.aspx#8737584</link><pubDate>Wed, 16 Jul 2008 11:56:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8737584</guid><dc:creator>Il blog del team MSDN Italia</dc:creator><description>&lt;p&gt;Questa mattina ho notato che sono state aggiunte delle nuove applicazioni Silverlight 2 alla gallery&lt;/p&gt;
</description></item><item><title>Simulaciones físicas con Silverlight</title><link>http://blogs.msdn.com/avip/archive/2008/06/23/trivial-physics-simulations-in-silverlight-part-1.aspx#8738857</link><pubDate>Wed, 16 Jul 2008 17:53:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8738857</guid><dc:creator>Jorge Serrano - MVP Visual Developer - Visual Basic</dc:creator><description>&lt;p&gt;Justo ahora que estoy llevando a cabo un peque&amp;#241;o proyecto de car&amp;#225;cter abierto y del cual no quiero desvelar&lt;/p&gt;
</description></item><item><title>Drawing Fractal Trees - Part 2</title><link>http://blogs.msdn.com/avip/archive/2008/06/23/trivial-physics-simulations-in-silverlight-part-1.aspx#8753242</link><pubDate>Sat, 19 Jul 2008 07:35:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8753242</guid><dc:creator>Yet Another Coding Blog</dc:creator><description>&lt;p&gt;L-Systems We've established that drawing the tree will use the concept of self-similarity. To put this&lt;/p&gt;
</description></item><item><title>Trivial Physics Simulations (...in Silverlight)</title><link>http://blogs.msdn.com/avip/archive/2008/06/23/trivial-physics-simulations-in-silverlight-part-1.aspx#8771818</link><pubDate>Fri, 25 Jul 2008 13:21:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8771818</guid><dc:creator>DotNetKicks.com</dc:creator><description>&lt;p&gt;You've been kicked (a good thing) - Trackback from DotNetKicks.com&lt;/p&gt;
</description></item><item><title>re: Trivial Physics Simulations (...in Silverlight) - Part 1</title><link>http://blogs.msdn.com/avip/archive/2008/06/23/trivial-physics-simulations-in-silverlight-part-1.aspx#8772058</link><pubDate>Fri, 25 Jul 2008 15:39:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8772058</guid><dc:creator>Will</dc:creator><description>&lt;p&gt;I think, if Newton was using meters in his calculations, that he was WAAAAAAY ahead of his time. &amp;nbsp;&lt;/p&gt;</description></item><item><title>Simulaciones físicas con Silverlight</title><link>http://blogs.msdn.com/avip/archive/2008/06/23/trivial-physics-simulations-in-silverlight-part-1.aspx#8963206</link><pubDate>Wed, 24 Sep 2008 08:38:49 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8963206</guid><dc:creator>El blog de Jorge</dc:creator><description>&lt;p&gt;Justo ahora que estoy llevando a cabo un peque&amp;#241;o proyecto de car&amp;#225;cter abierto y del cual no quiero desvelar&lt;/p&gt;
</description></item><item><title>re: Trivial Physics Simulations (...in Silverlight) - Part 1</title><link>http://blogs.msdn.com/avip/archive/2008/06/23/trivial-physics-simulations-in-silverlight-part-1.aspx#9006911</link><pubDate>Mon, 20 Oct 2008 09:51:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9006911</guid><dc:creator>georgea67</dc:creator><description>&lt;p&gt;The past, present and future of computer simulation of real-time physical events, or simply computer-based simulations that involve highly accurate representations of things moving/changing in space and time that are precisely affected by multiple variables like wind, rain, gravity, mud, oil, planets, waves, etc are very fascinating topics for gamers(many may not realize this explicitly, but they sure experience it!), mathematicians, programmers and physicists alike. Heck, any body who thinks about the thinking behind things that they experience in a simulated environment should watch/listen to this interview (available in podcast form as well as video)&lt;/p&gt;
&lt;p&gt;--------------------------------&lt;/p&gt;
&lt;p&gt;georgea&lt;/p&gt;
&lt;p&gt;&amp;lt;a href=&amp;quot;/blogs.msdn.com/&amp;quot;rel=nofollow&amp;gt;&amp;lt;/a&amp;gt;.&lt;/p&gt;</description></item><item><title>re: Trivial Physics Simulations (...in Silverlight) - Part 1</title><link>http://blogs.msdn.com/avip/archive/2008/06/23/trivial-physics-simulations-in-silverlight-part-1.aspx#9860721</link><pubDate>Sat, 08 Aug 2009 01:16:38 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9860721</guid><dc:creator>Generale</dc:creator><description>&lt;p&gt;I know this is an old entry, but I just wanted to thank you for it.&lt;/p&gt;
&lt;p&gt;I have been having a massive mental block on inertial coding as it has been a long time for me. As soon as I saw this it came back to me. Great explanations. Thank you.&lt;/p&gt;</description></item></channel></rss>