I am a developer at Microsoft and work in the .NET Common Language Runtime (CLR) team. For the last 4 years I have been working on virtual machine technologies on a variety of form factors including desktops (Windows, Linux), tablets (Win8), gaming-consoles (Xbox 360), mobile devices (Windows Phone 7, Windows CE, Symbian).I have worked on various core pieces of the runtime including Garbage Collector, memory manager, platform abstraction layer, runtime-performance, etc.Before working on .NET I worked on Visual Studio Team Foundation Server, Visual Studio Team System, Adobe Framemaker, Adobe Acrobat, Texas Instrument's Code Composer Studio.
We use a small command line tool called crmail to auto-generate code review email from shelveset. I find the whole process very helpful and thought I'd share the process and the tool (which has some really cool features).
Ok they just click on the email links. Since mostly these are managers what more do you expect out of them? Real devs will stick with firing up tfpt command line :)
Self help is the best help :), download the sources from here and enjoy. Buck Hodges post on the direct link URLs would help you in case you want to modify the sources to do more.
Let us consider a scenario where you catch some exception and in the exception handler do some costly operation. You can write that code in either of the following ways
Method-1 : Separate method call
public class Program { public static void Main(string[] args) { try { using (DataStore ds = new DataStore()) { // ... } } catch (Exception ex) { ErrorReporter(ex); } } private static void ErrorReporter(Exception ex) { string path = System.IO.Path.GetTempFileName(); ErrorDumper ed = new ErrorDumper(path, ex); ed.WriteError(); XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(path); RemoteErrorReporter er = new RemoteErrorReporter(xmlDoc); er.ReportError(); } }
-
Method-2 : Inline
public static void Main(string[] args) { try { using (DataStore ds = new DataStore()) { // ... } } catch (Exception ex) { string path = System.IO.Path.GetTempFileName(); ErrorDumper ed = new ErrorDumper(path, ex); ed.WriteError(); XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(path); RemoteErrorReporter er = new RemoteErrorReporter(xmlDoc); er.ReportError(); } }
The simple difference is that in the first case the exception handler is written as a separate method and in the second case it is placed directly inline inside the handler itself.
The question is which is better in terms of performance?
In case you do have significant code and type reference in the handler and you expect the exception to be thrown rarely in an application execution then the Method-1 is going to be more performant.
The reason is that just before executing a method the whole method gets jitted. The jitted code contains stubs to the other method's it will call but it doesn't do a recursive jitting. This means when Main gets called it gets jitted but the method ErrorReporter is still not jitted. So in case the exception is never fired all the code inside ErrorReporter never gets Jitted. This might prove to be significant saving in terms of time and space if the handling code is complex and refers to type not already referenced.
However, if the code is inline then the moment Main gets jitted all the code inside the catch block gets jitted. This is expensive not only because it leads to Jitting of code that is never executed but also because all types referenced in the catch block is also resolved resulting in loading a bunch of dlls after searching though the disk. In our example above System.Xml.dll and the other dll containing remote error reporting gets loaded even though they will never be used. Since disk access, loading assemblies and type resolution are slow, the simple change can prove to give some saving.
What happens when we have code as bellow
class B { public virtual void Virt(){ Console.WriteLine("Base::Virt"); } } class Program { static void Main(string[] args){ B b = null; b.Virt(); // throws System.NullReferenceException } }
Obviously we have a null reference exception being thrown. If you see the IL the call looks like
L_0000: nop L_0001: ldnull L_0002: stloc.0 L_0003: ldloc.0 L_0004: callvirt instance void ConsoleApplication1.B::Virt() L_0009: nop L_000a: ret
So in effect you'd expect the jitter to generate the following kind of code (in processor instruction)
if (b == null) throw new NullReferenceException else b->Virt() // actually call safely using the this pointer
However, generating null checks for every call is going to lead to code bloat. So to work around this on some platforms (e.g. .NETCF on WinCE 6.0 and above) it uses the following approach
Sometime back I had posted about a case where non-virtual calls are used for virtual methods and promised posting about the reverse scenario. This issue of C# generating callvirt IL instruction even for non-virtual method calls keeps coming back on C# discussion DLs every couple of months. So here it goes :)
Consider the following code
class B { public virtual void Virt(){ Console.WriteLine("Base::Virt"); } public void Stat(){ Console.WriteLine("Base::Stat"); } } class D : B { public override void Virt(){ Console.WriteLine("Derived::Virt"); } } class Program { static void Main(string[] args) { D d = new D(); d.Stat(); // should emit the call IL instruction d.Virt(); // should emit the callvirt IL instruction } }
The basic scenario is that a base class defines a virtual method and a non-virtual method. A call is made to base using a derived class pointer. The expectation is that the call to the virtual method (B.Virt) will be through the intermediate language (IL) callvirt instruction and that to the non-virtual method (B.Stat) through call IL instruction.
However, this is not true and callvirt is used for both. If we open the disassembly for the Main method using reflector or ILDASM this is what we see
L_0000: nop L_0001: newobj instance void ConsoleApplication1.D::.ctor() L_0006: stloc.0 L_0007: ldloc.0 L_0008: callvirt instance void ConsoleApplication1.B::Stat() L_000d: nop L_000e: ldloc.0 L_000f: callvirt instance void ConsoleApplication1.B::Virt() L_0014: nop L_0015: ret
Question is why? There are two reasons that have been brought forward by the CLR team
With callvirt there's a forced access to this pointer and hence the object on which the method is being called is automatically checked for null.
callvirt does come with additional performance cost but measurement showed that there's no significant performance difference between call with null check vs callvirt. Moreover, since the Jitter has full metadata of the callee, while jitting the callvirt it can generate processor instructions to do static call if it figures out that the callee is indeed non-virtual.
However, the compiler does try to optimize situations where it knows for sure that the target object cannot be null. E.g. for the expression i.ToString(); where i is an int call is used to call the ToString method because Int32 is value type (cannot be null) and sealed.
Our conference rooms have been fitted with this really weird looking device (click to enlarge).
I had no clue what the thing was. Fortunately it's box was still placed in the room along with the manual. It's called the Microsoft RoundTable and it is actually a 360-degree camera (with 5 cameras and 6 microphones). It comes with bundled software that let's all participant be visible to the other side in a live meeting at real time. It shows the white board and the software is intelligent enough to focus on and track the active speaker (using microphone and face recognition) and much much more (lot of MS Research stuff has gone into it). The video below gives you some idea and head on to this post for some review and inside view of the device.
Simply put it's AWSOME
akutz has one of the most detailed post on string interning and equality comparison performance metrics I have ever seen. Head over to the post here
I loved his conclusion which is the crux of the whole story.
"In conclusion, the String class’s static Equals method is the most efficient way to compare two string literals and the String class’s instance Equals method is the most efficient way to compare two runtime strings. The kicker is that there must be 10^5 (100,000) string comparisons taking place before one method starts becoming more efficient than the next. Until then, use whichever method floats your boat."
The simple answer is no, the inquisitive reader can read on :)
Close to 2 year back I had posted about the two styles of coding using directives as follows
Style 1
namespace MyNameSpace { using System; using System.Collections.Generic; using System.Text; // ... }
Style 2
using System; using System.Collections.Generic; using System.Text; namespace MyNameSpace { // ... }
and outlined the benefits of the first style (using directives inside the namespace). This post is not to re-iterate them.
This post to figure out if either of the styles have any bearing in the loading order of assemblies. Obviously at the first look it clearly indicates that is shouldn't, but this has caused some back and forth discussions over the web.
Scot Hanselman posted about a statement on the Microsoft Style cop blog which states
"When using directives are declared outside of a namespace, the .Net Framework will load all assemblies referenced by these using statements at the same time that the referencing assembly is loaded.
However, placing the using statements within a namespace element allows the framework to lazy load the referenced assemblies at runtime. In some cases, if the referencing code is not actually executed, the framework can avoid having to load one or more of the referenced assemblies completely. This follows general best practice rule about lazy loading for performance.
Note, this is subject to change as the .Net Framework evolves, and there are subtle differences between the various versions of the framework."
This just doesn't sound right because using directives have no bearing to assembly loading.
Hanselman did a simple experiment with the following code
using System; using System.Xml; namespace Microsoft.Sample { public class Program { public static void Main(string[] args) { Guid g = Guid.NewGuid(); Console.WriteLine("Before XML usage"); Console.ReadLine(); Foo(); Console.WriteLine("After XML usage"); Console.ReadLine(); } public static void Foo() { XmlDocument x = new XmlDocument(); } } }
and then he watched the loading time using process explorer and then he moved the using inside the namespace and did the same. Both loaded the System.Xml.dll after he hit enter on the console clearly indicating that for both the cases they got lazy loaded.
Let me try to give a step by step rundown of how the whole type look up of XmlDocument happens in .NETCF which in turn would throw light on whether using directives have bearing on assembly loading.
If you see the above steps there is in no way a dependency of assembly loading on using directive. Hence at least on .NETCF whether you put the using outside or inside the namespace you'd get the referenced assemblies loaded exactly at the time of first reference of a type from that assembly (the step #5 above is the key).