I am a developer at Microsoft and work in the .NET Common Language Runtime (CLR) team. For the last 4 years I have been working on virtual machine technologies on a variety of form factors including desktops (Windows, Linux), tablets (Win8), gaming-consoles (Xbox 360), mobile devices (Windows Phone 7, Windows CE, Symbian).I have worked on various core pieces of the runtime including Garbage Collector, memory manager, platform abstraction layer, runtime-performance, etc.Before working on .NET I worked on Visual Studio Team Foundation Server, Visual Studio Team System, Adobe Framemaker, Adobe Acrobat, Texas Instrument's Code Composer Studio.
Over twitter some folks are regularly discussing about the fact that there are some chunks of desktop .NET Base class library (BCL) that are missing on the .NET Compact Framework (.NETCF). So I thought I’d post the rationale behind things that are missing and what criteria is used to figure out what makes it in.
First of all, .NET and .NETCF use completely different runtimes. So the BCL code doesn’t work as is. They need to be ported over. Something being available on the desktop reduces the effort of our BCL team but still significant cost is involved in making it work over NETCF. This means that its not as if everything is available on .NETCF BCL and we cut things out (elimination process), but the other way round where we start from 0 and we need to figure out whether we can take something in. In that process we use some of the following rationale.
With every release developers ask for new features and we also negotiate to increase NETCF footprint budget so that we can include some (but not all) from those requests. To choose what makes it in we use some of the criteria mentioned above.
Given the system constraints under which NETCF works a vast majority of the desktop APIs will continue to be missing from NETCF. Hopefully this gives you some context behind why those are missing. If you approach NETCF simply from trying to port a desktop application then you would face some frustration on the missing surface area.
BTW: Do post your comments on this blog or on twitter (use the #netcf hashtag).
<Update: I made some updates to this based on feedback />
<This post is about C++ (C# folks are saved from this pain)>
One of our devs taking care of NETCF on Nokia S60 reported that after the latest code reached their branch things are working very slow. It was observed that Garbage Collector is getting kicked in way more than it should. Investigation showed something interesting.
I added a global var gcConfig which had a fairly complex constructor and that among other things sets the various member variables like the GC trigger threshold to default value (1mb). All of these works fine on Windows variants.
However, TCPL states “It is generally best to minimize the use of global variables and in particular to limit the use of global variables requiring complicated initialization.”. This is especially true for dlls. We tend to ignore good advice sometimes :)
For Symbian OS (S60) on device complex ctors of global objects are not run (without any warning). The members are all set to 0 (default member initialization). So in the gcConfig GC-trigger was being set to 0 instead of 1mb. The allocation byte count is compared against this value to figure out when it’s time to start a GC. Since it was 0 the collection condition is being met for every allocation and hence for every allocation request GC was being fired!!!
Actually considering that even after that the app was actually running shows that we have pretty good perf ;)
A good alternative of using global vars is as follows
MyClass& useMC() { static MyClass mc; // static ensures objects are not created on each call return mc; } MyClass& mc = useMC();
Do note that this has some multi-threading issue. See http://blogs.msdn.com/oldnewthing/archive/2004/03/08/85901.aspx.
One of our customers asked us a bunch of questions on the NETCF garbage collector that qualifies as FAQ and hence I thought I’d put them up here.
Question: What is the priority of the GC thread Answer: Unlike some variants of the desktop GC and other virtual machines (e.g. JScript) we do not have any background or timer based GC. The CLR fires GC on the same thread that tried allocation and either the allocation failed or during pre-allocation checks the CLR feels that time to run GC has come. So the priority of the GC thread is same as that of the thread that resulted in GC.
Question: Can the GC freeze managed threads that are of higher priority than the GC thread? Answer: Yes GC can freeze managed threads which has higher priority than itself. Before actually running GC the CLR tries to go into a “safe point”. Each thread has a suspend event associated with it and this event is checked by each thread regularly. Before starting GC the CLR enumerates all managed threads and in each of them sets this event. In the next point when the thread checks and finds this event set, it blocks waiting for the event to get reset (which happens when GC is complete). This mechanism is agnostic of the relative priority of the various threads.
Question: Does it freeze all threads or only Managed threads? Answer: The NETCF GC belongs to the category “stop-the-world GC”. It needs to freeze threads so that when it is iterating and compacting managed heap nothing on it gets modified. This is unlike some background/incremental GC supported by other virtual machines.
GC freezes only managed threads and not other native threads (e.g. COM or host-threads). However, there are two exclusions even on the managed threads
Hope this answers some of your questions. Feel free to send me any .NET Compact Framework CLR questions. I will either answer them myself or get someone else to do it for you :)