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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">Adam Nathan&amp;#39;s Old Blog</title><subtitle type="html">Please visit http://adamnathan.net instead!</subtitle><id>http://blogs.msdn.com/b/adam_nathan/atom.aspx</id><link rel="alternate" type="text/html" href="http://blogs.msdn.com/b/adam_nathan/" /><link rel="self" type="application/atom+xml" href="http://blogs.msdn.com/b/adam_nathan/atom.aspx" /><generator uri="http://telligent.com" version="5.6.50428.7875">Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><updated>2007-12-29T09:11:00Z</updated><entry><title>My New Blog</title><link rel="alternate" type="text/html" href="http://blogs.msdn.com/b/adam_nathan/archive/2010/10/31/my-new-blog.aspx" /><id>http://blogs.msdn.com/b/adam_nathan/archive/2010/10/31/my-new-blog.aspx</id><published>2010-10-31T17:16:15Z</published><updated>2010-10-31T17:16:15Z</updated><content type="html">&lt;p&gt;You're now officially looking at my old blog. &amp;nbsp;My new blog is at &lt;a href="http://blog.adamnathan.net"&gt;http://blog.adamnathan.net&lt;/a&gt;, or more simply, &lt;a href="http://adamnathan.net"&gt;http://adamnathan.net&lt;/a&gt;. &amp;nbsp;Along with this switch is a switch in focus. &amp;nbsp;My new blog will mostly discuss Windows Phone 7 app development. &amp;nbsp;Enjoy!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10083703" width="1" height="1"&gt;</content><author><name>Adam Nathan</name><uri>http://blogs.msdn.com/Adam-Nathan/ProfileUrlRedirect.ashx</uri></author></entry><entry><title>Announcing "101 Windows Phone 7 Apps"</title><link rel="alternate" type="text/html" href="http://blogs.msdn.com/b/adam_nathan/archive/2010/10/31/announcing-quot-101-windows-phone-7-apps-quot.aspx" /><id>http://blogs.msdn.com/b/adam_nathan/archive/2010/10/31/announcing-quot-101-windows-phone-7-apps-quot.aspx</id><published>2010-10-31T17:14:08Z</published><updated>2010-10-31T17:14:08Z</updated><content type="html">&lt;p&gt;As I &lt;a href="http://twitter.com/#!/adamnathan/status/29002951664"&gt;tweeted the other day&lt;/a&gt;, my new &lt;a href="http://goo.gl/yqZ6"&gt;Windows Phone 7 book&lt;/a&gt; is now available for pre-order.&amp;nbsp; Here's the first draft of the cover (with many app icons still needed to be filled in):  &lt;/p&gt;
&lt;p&gt;&lt;a href="http://goo.gl/yqZ6"&gt;&lt;img style="background-image: none; border-right-width: 0px; margin: ; padding-left: 0px; padding-right: 0px; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" border="0" src="http://ecx.images-amazon.com/images/I/51hUJKrrazL._SS500_.jpg" width="417" height="417" /&gt;&lt;/a&gt;  &lt;/p&gt;
&lt;p&gt;The title could be a little confusing (and we might still tweak it), so let me be clear that this is a book for &lt;strong&gt;software developers&lt;/strong&gt;!&amp;nbsp; Each chapter walks you through the creation of a full app, teaching you lessons about Silverlight and Windows Phone along the way.&amp;nbsp; The first 10 chapters alone could be an entire book on Silverlight, with coverage of controls, layout, events, data binding, resources, styles, custom controls, and much more!&amp;nbsp; I put great emphasis in creating apps that look and feel like the apps that ship with the phone, so you'll learn how to use the application bar, pivot/panorama controls, animations, etc. the way that they were intended to be used.&amp;nbsp; And having created so many complete Windows Phone apps, I've got tons of tips and pitfalls to share. &lt;/p&gt;
&lt;p&gt;The 101 apps are &lt;em&gt;real apps&lt;/em&gt;.&amp;nbsp; Apps that are (or will be) in the marketplace.&amp;nbsp; Apps that people are willing to pay for.&amp;nbsp; 101 apps == 101 chapters, spread across two volumes.&amp;nbsp; &lt;a href="http://goo.gl/yqZ6"&gt;Volume I&lt;/a&gt; covers 50 apps, and Volume II will cover 51 apps.&amp;nbsp; Volume I is organized as follows:  &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Part I: Getting Started  &lt;/li&gt;
&lt;li&gt;Part II: Transforms &amp;amp; Animations  &lt;/li&gt;
&lt;li&gt;Part III: Storing &amp;amp; Retrieving Local Data  &lt;/li&gt;
&lt;li&gt;Part IV: Pivot &amp;amp; Panorama  &lt;/li&gt;
&lt;li&gt;Part V: Audio &amp;amp; Video  &lt;/li&gt;
&lt;li&gt;Part VI: Microphone  &lt;/li&gt;
&lt;li&gt;Part VII: Touch &amp;amp; Multi-Touch  &lt;/li&gt;
&lt;li&gt;Part VIII: Accelerometer&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Each volume includes a disc with full source &amp;amp; artwork for the apps covered in that volume.&amp;nbsp; Even if you don't read the book, you could take the source code to, say, &lt;a href="http://social.zune.net/redirect?type=phoneApp&amp;amp;id=b47e09b8-08d1-df11-9eae-00237de2db9e"&gt;Tip Calculator&lt;/a&gt;, and add some features to it.&amp;nbsp; You only need to make yours slightly better than mine, and you might have the best tip calculator in the marketplace!&amp;nbsp; Or, perhaps you could repurpose the source code and create a loan calculator.&amp;nbsp; No matter what your app idea, "there's a chapter for that!"&lt;/p&gt;
&lt;p&gt;To get more updates on this book, switch over to my new blog at &lt;a href="http://adamnathan.net"&gt;http://adamnathan.net&lt;/a&gt;. &amp;nbsp;Thanks!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10083702" width="1" height="1"&gt;</content><author><name>Adam Nathan</name><uri>http://blogs.msdn.com/Adam-Nathan/ProfileUrlRedirect.ashx</uri></author><category term="WP7" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/WP7/" /></entry><entry><title>WPF 4 Unleashed!</title><link rel="alternate" type="text/html" href="http://blogs.msdn.com/b/adam_nathan/archive/2010/07/20/wpf-4-unleashed.aspx" /><id>http://blogs.msdn.com/b/adam_nathan/archive/2010/07/20/wpf-4-unleashed.aspx</id><published>2010-07-20T23:26:37Z</published><updated>2010-07-20T23:26:37Z</updated><content type="html">&lt;p&gt;I've been seriously neglecting my blog, but I just wanted to point out that WPF 4 Unleashed is now available!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.amazon.com/gp/product/0672331195?ie=UTF8&amp;amp;tag=adamnathannet-20"&gt;http://www.amazon.com/gp/product/0672331195?ie=UTF8&amp;amp;tag=adamnathannet-20&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Maybe someday soon I'll explain the differences between the two books it in more depth. :)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10040666" width="1" height="1"&gt;</content><author><name>Adam Nathan</name><uri>http://blogs.msdn.com/Adam-Nathan/ProfileUrlRedirect.ashx</uri></author><category term="WPF" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/WPF/" /><category term="WPF Unleashed" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/WPF+Unleashed/" /></entry><entry><title>Silverlight 2 Unleashed Available for Pre-Order</title><link rel="alternate" type="text/html" href="http://blogs.msdn.com/b/adam_nathan/archive/2008/09/16/silverlight-2-unleashed-available-for-pre-order.aspx" /><id>http://blogs.msdn.com/b/adam_nathan/archive/2008/09/16/silverlight-2-unleashed-available-for-pre-order.aspx</id><published>2008-09-16T10:00:02Z</published><updated>2008-09-16T10:00:02Z</updated><content type="html">&lt;p&gt;I told someone awhile back, &amp;quot;Don’t worry, there will be a Silverlight 2 Unleashed.&amp;#160; The only real question is whether I'll be the one writing it.&amp;quot;&lt;/p&gt;  &lt;p&gt;Until a few weeks ago, I just couldn’t make up my mind.&amp;#160; (I know, it was a bit late to decide!)&amp;#160; But finally I did, concluding that life has been too hectic to write another book.&amp;#160; Fortunately, &lt;a href="http://geekswithblogs.net/lbugnion/archive/2008/09/01/sams-silverlight-2-unleashed-was-teach-yourself-silverlight-in-24.aspx"&gt;Laurent Bugnion&lt;/a&gt; had already been writing a &amp;quot;Teach Yourself&amp;quot; book on Silverlight 2 over the past year, so it was natural to convert it into Silverlight 2 Unleashed.&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;I met with Laurent last year when he was getting started with the book, and I’m sure it’s going to turn out great!&amp;#160; So &lt;a href="http://www.amazon.com/Silverlight-Unleashed-Teach-Yourself-Hours/dp/0672330148/?ie=UTF8&amp;amp;tag=adamnathannet-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0672330148"&gt;check it out&lt;/a&gt;!&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.amazon.com/Silverlight-Unleashed-Teach-Yourself-Hours/dp/0672330148/?ie=UTF8&amp;amp;tag=adamnathannet-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0672330148"&gt;&lt;img alt="" src="http://galasoft.ch/blogs-all/2008090101.png" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8953561" width="1" height="1"&gt;</content><author><name>Adam Nathan</name><uri>http://blogs.msdn.com/Adam-Nathan/ProfileUrlRedirect.ashx</uri></author><category term="Silverlight Unleashed" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/Silverlight+Unleashed/" /><category term="Silverlight" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/Silverlight/" /></entry><entry><title>Popfly Games: Now With High Score Tracking!</title><link rel="alternate" type="text/html" href="http://blogs.msdn.com/b/adam_nathan/archive/2008/07/18/popfly-games-now-with-high-score-tracking.aspx" /><id>http://blogs.msdn.com/b/adam_nathan/archive/2008/07/18/popfly-games-now-with-high-score-tracking.aspx</id><published>2008-07-18T23:03:28Z</published><updated>2008-07-18T23:03:28Z</updated><content type="html">&lt;p&gt;Yesterday afternoon we updated Popfly with arguably the most fun feature yet for both viewers and game authors.&amp;#160; Popfly games automatically track scores, wins, and losses for the people who play the games.&amp;#160; If you browse to &lt;a title="http://www.popfly.com/Profile/Achievements.aspx" href="http://www.popfly.com/Profile/Achievements.aspx"&gt;http://www.popfly.com/Profile/Achievements.aspx&lt;/a&gt;, you can see your stats and find out about popular games you haven’t played yet:&lt;/p&gt;  &lt;table&gt;&lt;tbody&gt;     &lt;tr&gt;       &lt;td valign="top"&gt;&lt;a href="http://www.popfly.com/Profile/Achievements.aspx"&gt;&lt;img title="image" style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="184" alt="Your Achievements" src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/PopflyGamesNowWithHighScoreTracking_AF31/image_5.png" width="240" border="0" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td&gt;&lt;a href="http://www.popfly.com/Profile/TryGames.aspx"&gt;&lt;img title="image" style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="240" alt="Games You Haven&amp;#39;t Played" src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/PopflyGamesNowWithHighScoreTracking_AF31/image_8.png" width="132" border="0" /&gt;&lt;/a&gt;&amp;#160;&lt;/td&gt;     &lt;/tr&gt;   &lt;/tbody&gt;&lt;/table&gt;  &lt;p&gt;On each game’s page, you’ll find a little scoreboard so you can compare your performance against your Popfly friends or game author:&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.popfly.com/users/Adam/Crayon%20Cannon"&gt;&lt;img title="image" style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="240" alt="Scoreboard on Popfly" src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/PopflyGamesNowWithHighScoreTracking_AF31/image_9.png" width="157" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;And these features (+ more) apply to Facebook as well, now that &lt;a href="http://blogs.msdn.com/johnmont/archive/2008/06/17/how-to-make-a-popfly-application-a-full-facebook-application.aspx"&gt;you can turn any Popfly game into your very own Facebook game&lt;/a&gt;.&amp;#160; Any game you create automatically gets a scoreboard that compares Facebook friends, a nifty profile presence, news feed notifications, etc.&amp;#160; For example, you can check out &lt;a href="http://www.facebook.com/add.php?api_key=d7305665712a95ab3d696347aa0addd3"&gt;the Facebook version of my Crayon Cannon game&lt;/a&gt;.&lt;/p&gt;  &lt;table&gt;&lt;tbody&gt;     &lt;tr&gt;       &lt;td valign="top"&gt;&lt;a href="http://www.facebook.com/add.php?api_key=d7305665712a95ab3d696347aa0addd3"&gt;&lt;img title="Scoreboard on Facebook" style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="168" alt="News Item on Facebook" src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/PopflyGamesNowWithHighScoreTracking_AF31/image_12.png" width="240" border="0" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/PopflyGamesNowWithHighScoreTracking_AF31/image_16.png"&gt;&lt;img title="image" style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="83" alt="image" src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/PopflyGamesNowWithHighScoreTracking_AF31/image_thumb_5.png" width="240" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;     &lt;/tr&gt;   &lt;/tbody&gt;&lt;/table&gt;  &lt;p&gt;So, as a game creator, what should you do to take maximum advantage of this:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Use the game-level Score property (if you want to keep any kind of score).&amp;#160; Any numeric values will do, and if you want lower scores to be better, simply click the &lt;strong&gt;lower score is better&lt;/strong&gt; button on the &lt;strong&gt;Game&lt;/strong&gt; tab of the creator.&lt;/li&gt;    &lt;li&gt;Use &lt;strong&gt;Won&lt;/strong&gt; and &lt;strong&gt;Lost&lt;/strong&gt; scenes.&amp;#160; You can have as many of these type of scenes as you want.&amp;#160; And you can now add more at any time via the &lt;strong&gt;Add a Scene&lt;/strong&gt; dialog.&lt;/li&gt;    &lt;li&gt;If you don’t care about scores or win/loss records, you still might as well make your game end on a &lt;strong&gt;Won&lt;/strong&gt; scene.&amp;#160; That way your game at least gets credit for having been played every time that scene is reached.&lt;/li&gt; &lt;/ul&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8751127" width="1" height="1"&gt;</content><author><name>Adam Nathan</name><uri>http://blogs.msdn.com/Adam-Nathan/ProfileUrlRedirect.ashx</uri></author><category term="Popfly" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/Popfly/" /><category term="Silverlight" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/Silverlight/" /></entry><entry><title>New Game Creator features are now live!</title><link rel="alternate" type="text/html" href="http://blogs.msdn.com/b/adam_nathan/archive/2008/06/12/new-game-creator-features-are-now-live.aspx" /><id>http://blogs.msdn.com/b/adam_nathan/archive/2008/06/12/new-game-creator-features-are-now-live.aspx</id><published>2008-06-13T07:21:00Z</published><updated>2008-06-13T07:21:00Z</updated><content type="html">&lt;P&gt;A few hours ago we released our 20th major update to Popfly, which includes our first update to the game creator since it was released just over a month ago.&amp;nbsp; There are tons of new features for you &lt;A href="http://popflywiki.com/GamesWeLove.ashx" target=_blank mce_href="http://popflywiki.com/GamesWeLove.ashx"&gt;game creators out there&lt;/A&gt;, so I want to highlight them for you:&lt;/P&gt;
&lt;P&gt;&lt;B&gt;1. &lt;/B&gt;&lt;B&gt;The new "color swapper" enables easy customization of any actor’s colors&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image001[4] style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=130 alt=clip_image001[4] src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image001%5B4%5D_1.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image001%5B4%5D_1.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;This comes in very handy for differentiating good guys vs. bad guys, or just giving your game a unique look without needing artistic skill.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;2. &lt;/B&gt;&lt;B&gt;You can now rename actors&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image002[4] style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=150 alt=clip_image002[4] src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image002%5B4%5D_1.jpg" width=115 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image002%5B4%5D_1.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;This was long overdue!&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;3. &lt;/B&gt;&lt;B&gt;You can now publish your own actors so others can use them in their games&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image003 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=121 alt=clip_image003 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image003_3.jpg" width=109 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image003_3.jpg"&gt;&lt;IMG title=clip_image004 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=134 alt=clip_image004 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image004_3.png" width=134 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image004_3.png"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;Some of you have already created fantastic custom actors.&amp;nbsp; I’m looking forward to seeing them show up in search results!&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;4. &lt;/B&gt;&lt;B&gt;Guide lines &amp;amp; snapping in the UI designer make it easier to arrange your visuals just right&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image005 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=128 alt=clip_image005 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image005_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image005_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;You can toggle this setting with the "Snapping" button above the scene or actor appearance designer.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;5. &lt;/B&gt;&lt;B&gt;Actor stamping makes adding multiple actors fast &amp;amp; easy&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image006 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=173 alt=clip_image006 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image006_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image006_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;This might take a little getting used to, but it makes it much faster to add actors exactly where you want them to be.&amp;nbsp; As soon as you add one, you can instantly move/resize/delete it before stamping more actors.&amp;nbsp; And if you resize the actor, the stamp will adjust to these new dimensions.&amp;nbsp; Click the arrow on the left to change to normal selection mode.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;6. &lt;/B&gt;&lt;B&gt;4 new events make it easy to create more powerful games (Scene Enter, Viewport Enter, Viewport Leave, and State Change)&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image007 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=125 alt=clip_image007 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image007_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image007_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;For example, you could make a bad guy in a side-scroller move toward the hero &lt;EM&gt;only when the bad guy is within the current viewport&lt;/EM&gt;.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;7. &lt;/B&gt;&lt;B&gt;You can now filter any Scene Enter/Leave or Viewport Enter/Leave event by one or more directions&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image008 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=73 alt=clip_image008 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image008_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image008_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;Useful for many games, such as &lt;A href="http://www.popfly.com/users/8bitPeo/A-maze-ing%20Adventure" target=_blank mce_href="http://www.popfly.com/users/8bitPeo/A-maze-ing%20Adventure"&gt;this one&lt;/A&gt;.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;8. &lt;/B&gt;&lt;B&gt;Creating multi-level games is easier, because you can now clone an existing scene&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image009 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=100 alt=clip_image009 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image009_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image009_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;This saves &lt;EM&gt;tons &lt;/EM&gt;of time.&amp;nbsp; I used this to create a &lt;A href="http://apps.facebook.com/killthepeas/" target=_blank mce_href="http://apps.facebook.com/killthepeas/"&gt;multi-level Kill The Peas&lt;/A&gt;.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&lt;B&gt;9. &lt;/B&gt;&lt;B&gt;Searching &amp;amp; browsing of actors has been enhanced&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image010 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=159 alt=clip_image010 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image010_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image010_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;10. &lt;/B&gt;&lt;B&gt;The behaviors list is now a bit more helpful, since it shows exactly what key has been chosen for a keyboard event&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image011 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=195 alt=clip_image011 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image011_3.jpg" width=143 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image011_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;11. &lt;/B&gt;&lt;B&gt;You can now turn a Popfly game or mashup into &lt;A class="" href="http://www.facebook.com/apps/application.php?id=12854204811" mce_href="http://www.facebook.com/apps/application.php?id=12854204811"&gt;your own first-class Facebook application&lt;/A&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;A href="http://www.facebook.com/apps/application.php?id=12854204811" target=_blank mce_href="http://www.facebook.com/apps/application.php?id=12854204811"&gt;&lt;IMG title=clip_image012 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=86 alt=clip_image012 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image012_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image012_3.jpg"&gt;&lt;/A&gt;&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;You can do this by clicking "Create Your Own Facebook Application" option from the Facebook button on Popfly’s share widget.&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;UL&gt;
&lt;LI&gt;Through &lt;B&gt;Popfly&lt;/B&gt;, you create &amp;amp; control the core app and can upload an image to be shown in the app's profile box.&lt;/LI&gt;
&lt;LI&gt;Through &lt;B&gt;Facebook&lt;/B&gt;, you can control all kinds of things – icon, logo, what should be on the about page, etc.&amp;nbsp; You get all the features of Facebook dedicated to your own app – a discussion board, analytics, reviews, wall, fans, etc.&lt;/LI&gt;&lt;/UL&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;Embedding a game (even as a plain ol' IFRAME) can be a pretty powerful thing.&amp;nbsp; &lt;A href="http://www.whatnow.tv/redgame.html" target=_blank mce_href="http://www.whatnow.tv/redgame.html"&gt;Check out what "What Now" (a kids' TV show in New Zealand) did with their Popfly game!&lt;/A&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;B&gt;&lt;/B&gt;
&lt;P&gt;&lt;B&gt;12. &lt;/B&gt;&lt;B&gt;You can now see how many views your game or mashup has received&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image013 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=119 alt=clip_image013 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image013_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image013_3.jpg"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;13. &lt;/B&gt;&lt;B&gt;We've made some cosmetic updates to help authors highlight their creations and get feedback&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;A href="http://www.popfly.com/users/Adam/Type%20Type%20Revolution" target=_blank mce_href="http://www.popfly.com/users/Adam/Type%20Type%20Revolution"&gt;&lt;IMG title=clip_image014 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=233 alt=clip_image014 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image014_3.jpg" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image014_3.jpg"&gt;&lt;/A&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;14. &lt;/B&gt;&lt;B&gt;We’ve added more actors&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;&lt;IMG title=clip_image016 style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" height=206 alt=clip_image016 src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image016_3.png" width=240 border=0 mce_src="http://blogs.msdn.com/blogfiles/adam_nathan/WindowsLiveWriter/NewGameCreatorfeaturesarenowlive_12C2F/clip_image016_3.png"&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P&gt;&lt;B&gt;15. We’ve also fixed lots of bugs, including ones reported in &lt;A href="http://forums.microsoft.com/MSDN/ShowForum.aspx?ForumID=2125&amp;amp;SiteID=1" mce_href="http://forums.microsoft.com/MSDN/ShowForum.aspx?ForumID=2125&amp;amp;SiteID=1"&gt;our forum&lt;/A&gt;.&amp;nbsp; A notable one: saving large games should be &lt;EM&gt;much&lt;/EM&gt; faster (and avoid pesky unresponsive script dialogs).&lt;/B&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8594026" width="1" height="1"&gt;</content><author><name>Adam Nathan</name><uri>http://blogs.msdn.com/Adam-Nathan/ProfileUrlRedirect.ashx</uri></author><category term="Popfly" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/Popfly/" /><category term="Silverlight" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/Silverlight/" /></entry><entry><title>Popfly Game Creator Sample: Type Type Revolution</title><link rel="alternate" type="text/html" href="http://blogs.msdn.com/b/adam_nathan/archive/2008/05/03/popfly-game-creator-sample-type-type-revolution.aspx" /><id>http://blogs.msdn.com/b/adam_nathan/archive/2008/05/03/popfly-game-creator-sample-type-type-revolution.aspx</id><published>2008-05-03T17:10:00Z</published><updated>2008-05-03T17:10:00Z</updated><content type="html">&lt;P&gt;I'm here at Maker Faire, getting ready to&amp;nbsp;demo the Popfly Game Creator, and here's a new game I just created:&lt;/P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;IFRAME style="WIDTH: 350px; HEIGHT: 290px" src="http://www.popfly.com/users/adam/Type Type Revolution.small" frameBorder=no&gt;&lt;/IFRAME&gt;
&lt;P&gt;You can click "tweak" to see how I created it, make changes,&amp;nbsp;and save it as your own.&amp;nbsp; But here's a quick summary of what I did:&lt;/P&gt;
&lt;UL&gt;
&lt;LI&gt;I made the A, S, D, and F buttons by taking existing actors &amp;amp; changing their appearance.&amp;nbsp; (Removing the icon and adding a TextBlock.)&lt;/LI&gt;
&lt;LI&gt;I added an "Active" property to the A button initialized to 0.&lt;/LI&gt;
&lt;LI&gt;I gave the A button a constant downward motion, and set its Active property to 1 when the button collides with the horizontal bar, then reset it to 0 when it uncollides.&lt;/LI&gt;
&lt;LI&gt;I made the A button disappear when the A key is pressed AND Active=1 (using a filter on the event).&lt;/LI&gt;
&lt;LI&gt;I incremented the built-in&amp;nbsp;game-level Score property by 15 when the A key is pressed AND Active=1.&lt;/LI&gt;
&lt;LI&gt;&lt;STRONG&gt;Handy shortcut: &lt;/STRONG&gt;I copied the behaviors &amp;amp;&amp;nbsp;properties&amp;nbsp;on A to the S, D, and F buttons by using the "I want this actor to... act like Plus Button" shortcut.&amp;nbsp; (Plus Button is the name of the A button.&amp;nbsp; Yes, we don't support naming/renaming actors yet.&amp;nbsp; We'll be sure to add that soon!)&amp;nbsp; I then updated the references to the A key to the appropriate key.&lt;/LI&gt;
&lt;LI&gt;On the main scene, I added a behavior to deduct 5 points whenever A, S, D, or F are pressed.&amp;nbsp; (That way, the player gets 5 points deducted for an incorrect key press and 15-5=10 points added for a correct key press.)&lt;/LI&gt;
&lt;LI&gt;I added behaviors on the main scene to spawn the A, S, D, F buttons at the top of the scene, each triggered by a timer that fires randomly between 1 and 3 seconds.&lt;/LI&gt;
&lt;LI&gt;I added&amp;nbsp;a scene change behavior to transition to the Won scene after 60 seconds.&lt;/LI&gt;
&lt;LI&gt;I used a timer actor that already knows how to display elapsed time, but made it count down instead by initializing its ElapsedTime property to 60 (seconds) instead of 0 and changing the code in one of its behaviors to use a - instead of a +.&lt;/LI&gt;&lt;/UL&gt;
&lt;P&gt;Enjoy!&lt;/P&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8454159" width="1" height="1"&gt;</content><author><name>Adam Nathan</name><uri>http://blogs.msdn.com/Adam-Nathan/ProfileUrlRedirect.ashx</uri></author><category term="Popfly" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/Popfly/" /></entry><entry><title>Popfly Game Creator!  (What I've been doing the last 6 months)</title><link rel="alternate" type="text/html" href="http://blogs.msdn.com/b/adam_nathan/archive/2008/05/02/popfly-game-creator-what-i-ve-been-doing-the-last-6-months.aspx" /><id>http://blogs.msdn.com/b/adam_nathan/archive/2008/05/02/popfly-game-creator-what-i-ve-been-doing-the-last-6-months.aspx</id><published>2008-05-02T21:06:00Z</published><updated>2008-05-02T21:06:00Z</updated><content type="html">&lt;P&gt;At the end of last year, my team was nice enough to let me start working on a Silverlight-based casual game creator for Popfly, one that makes it easy to create a variety of games with no coding experience required.&amp;nbsp; And &lt;A class="" href="http://www.popfly.com/" mce_href="http://www.popfly.com"&gt;here it is&lt;/A&gt;!&amp;nbsp; For the past 2-3 months we've had two additional developers, a program manager, and a test developer focused on this, so today is a huge milestone for us.&amp;nbsp; Everyone on the Popfly team has been a huge help making this happen.&amp;nbsp; And since several of us only slept from about 3:30-7:30 last night, I'm not going to write very much right now. :)&amp;nbsp; But here are some notes:&lt;/P&gt;
&lt;UL&gt;
&lt;LI&gt;The whole thing works with Silverlight 1.0, as well as Silverlight 2 (currently in beta).&lt;/LI&gt;
&lt;LI&gt;You can easily change any game (whether it's a visual thing or a logic thing) by clicking the "tweak" button at the bottom of all games and logging into Popfly.&lt;/LI&gt;
&lt;LI&gt;We've got the best library of XAML-based artwork I know of (and this will continue to grow, especially as we open it up).&amp;nbsp; Right now the artwork comes from a variety of places, but huge thanks go to Dan at &lt;A class="" href="http://lostgarden.com/" mce_href="http://lostgarden.com"&gt;lostgarden.com&lt;/A&gt;, the Expression team, and my wife.&lt;/LI&gt;
&lt;LI&gt;We've got some great sound effects and music.&amp;nbsp; Bonus points to anyone who can figure out where the music (classic songs such as "7 AM Illusion" and "Punkarama") came from.&lt;/LI&gt;
&lt;LI&gt;I'm sure you'll have a mile-long list of feature requests.&amp;nbsp; So do we!&amp;nbsp; This is step 1... expect us to keep updating this regularly.&lt;/LI&gt;&lt;/UL&gt;
&lt;P&gt;Here are two videos I've recorded to explain more:&lt;/P&gt;
&lt;P&gt;&lt;A class="" href="http://adamnathan.net/PopflyGameCreator.wmv" mce_href="http://adamnathan.net/PopflyGameCreator.wmv"&gt;One example of creating a game from scratch&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&lt;A class="" href="http://adamnathan.net/PopflyGameCreatorSamples.wmv" mce_href="http://adamnathan.net/PopflyGameCreatorSamples.wmv"&gt;A montage of some of our sample games (created with little or no code)&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;Enjoy!&lt;/P&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8451580" width="1" height="1"&gt;</content><author><name>Adam Nathan</name><uri>http://blogs.msdn.com/Adam-Nathan/ProfileUrlRedirect.ashx</uri></author><category term="Popfly" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/Popfly/" /></entry><entry><title>.NET Rocks!</title><link rel="alternate" type="text/html" href="http://blogs.msdn.com/b/adam_nathan/archive/2008/02/07/net-rocks.aspx" /><id>http://blogs.msdn.com/b/adam_nathan/archive/2008/02/07/net-rocks.aspx</id><published>2008-02-07T18:25:00Z</published><updated>2008-02-07T18:25:00Z</updated><content type="html">I was fighting off a cold and perhaps not always thinking straight, but &lt;A class="" href="http://www.dotnetrocks.com/default.aspx?showNum=314" mce_href="http://www.dotnetrocks.com/default.aspx?showNum=314"&gt;here I am on episode #314 of .NET Rocks&lt;/A&gt;!&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=7510995" width="1" height="1"&gt;</content><author><name>Adam Nathan</name><uri>http://blogs.msdn.com/Adam-Nathan/ProfileUrlRedirect.ashx</uri></author><category term="Popfly" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/Popfly/" /><category term="Silverlight" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/Silverlight/" /></entry><entry><title>Petzold strikes again!</title><link rel="alternate" type="text/html" href="http://blogs.msdn.com/b/adam_nathan/archive/2007/12/29/petzold-strikes-again.aspx" /><id>http://blogs.msdn.com/b/adam_nathan/archive/2007/12/29/petzold-strikes-again.aspx</id><published>2007-12-29T20:11:00Z</published><updated>2007-12-29T20:11:00Z</updated><content type="html">&lt;P&gt;(Or, rather, struck again last summer.)&amp;nbsp; I just found &lt;A class="" href="http://www.codinghorror.com/blog/archives/000934.html" mce_href="http://www.codinghorror.com/blog/archives/000934.html"&gt;Jeff's post about receiving a book from Petzold complete with witty comments&lt;/A&gt;.&amp;nbsp; I was also a lucky recipient of an&amp;nbsp;autographed book, so I thought I'd share what Petzold had to say to me:&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;&lt;IMG title="No color, alas, but plenty of depth!" style="WIDTH: 420px; HEIGHT: 263px" height=263 alt="No color, alas, but plenty of depth!" src="http://adamnathan.net/blog/images/petzold.jpg" width=420 mce_src="http://adamnathan.net/blog/images/petzold.jpg"&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;Funny stuff!&amp;nbsp; (He's referring to &lt;A class="" href="http://www.codinghorror.com/blog/archives/000846.html" mce_href="http://www.codinghorror.com/blog/archives/000846.html"&gt;this discussion&lt;/A&gt;, in case you missed it.)&amp;nbsp; I haven't had a chance to read the book, but it looks really good.&amp;nbsp; To say "thank you," I've been meaning to send him a signed copy of &lt;A class="" href="http://www.amazon.com/Silverlight-1-0-Unleashed-Adam-Nathan/dp/0672330075?ie=UTF8&amp;amp;tag=adamnathannet-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0672328917" mce_href="http://www.amazon.com/Silverlight-1-0-Unleashed-Adam-Nathan/dp/0672330075?ie=UTF8&amp;amp;tag=adamnathannet-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0672328917"&gt;Silverlight 1.0 Unleashed&lt;/A&gt;, but I haven't been able to come up with something witty enough to say.&amp;nbsp; "No third dimension, alas, but plenty of color?"&lt;/P&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=6898951" width="1" height="1"&gt;</content><author><name>Adam Nathan</name><uri>http://blogs.msdn.com/Adam-Nathan/ProfileUrlRedirect.ashx</uri></author><category term="Misc" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/Misc/" /><category term="WPF" scheme="http://blogs.msdn.com/b/adam_nathan/archive/tags/WPF/" /></entry></feed>