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Unity refresh (v1.1) - Grigori Melnik: Thoughts on Agile Software Engineering and Beyond - Site Home - MSDN Blogs

Unity refresh (v1.1)

Unity refresh (v1.1)

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In addition to the release of the Enterprise Library 4.0, the patterns & practices team is happy to announce the release of the Unity dependency injection container v1.1.

Quick Links:

                 MSDN site:

                 Community Forum:

                 Community Extensions:


What’s New in Unity 1.1?

                 Remove all obsolete ObjectBuilder code;

                 Fix the bug: lifetime managers with open generic types;

                 Fix the bug: RegisterType was overriding RegisterInstance;

                 Performance improvement when resolving singletons;

                 Made some internal classes public to make it easier to write certain type of extensions (the ones that need to customize how the dependencies are resolved;

                 Improved error messages when value resolution fails.

What’s NOT in Unity yet?

                 Interception mechanism is not implemented yet; it is on top of our Unity backlog though;

                 Policy Injection Application Block can still be used if AOP functionality is needed;

                 No tool support for DI configuration.

 As always, your feedback is invited. Please post your stories, questions, screams on Codeplex. We are listening!



  • PingBack from

  • My latest in a series of the weekly, or more often, summary of interesting links I come across related to Visual Studio. Via Jason Haley : Visual Studio Remote Debugger Service user account requirements . Jura Gorohovsky has posted ReSharper in Detail:

  • 微软发布了支持VisualStudio2008的新版本EnterpriseLibrary4.0,同时也��布了他们的依赖注入容器Unity应用程序块的1.1版本。


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