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Unity 3.0 Preview for .NET Framework 4.5 and WinRT - Grigori Melnik: Thoughts on Agile Software Engineering and Beyond - Site Home - MSDN Blogs

Unity 3.0 Preview for .NET Framework 4.5 and WinRT

Unity 3.0 Preview for .NET Framework 4.5 and WinRT

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UPDATE 8/13/2012 The Codeplex site has been updated with self-extractables. See http://unity.codeplex.com/releases/view/92699


Last year, we shipped a Preview of the Unity 3.0 port to .NET4.5 Developer Preview. Now, after the final versions of both profiles of the .NET Framework 4.5 have RTM’ed, we are releasing an updated version of the port. Please see the Release Notes.

The port is available today via NuGet. We will also update the Codeplex site with a zip including source and symbols. Please keep in mind that the NuGet packages  are built as “Prerelease”. When installing them via the NuGet Package Manager, make sure to select “Include Prerelease” from the drop-down near the Sort-by field to see the package in the public NuGet repository.

As in the earlier preview, there are no new features in this release. All new features (registration by convention, web-specific lifetimes like Per-HttpRequest, etc.) along with further perf optimizations are planned to be done as part of the Enterprise Library v6.0 project. You are invited to submit and vote on feature requests through our Uservoice site.

Comments
  • Hi Grigori,

    Is there any guidance/example docs/information for usage in Windows store JS based apps by any chance? or anyone I can speak to for some best practices.  

    At the moment I'm looking to establish where the container gets wired up? JS code? WinRT component etc? and if it's outside the JS code how we would go about creating WinRT C# classes which require constructor injection from JS code?

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