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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Albert Ho's XNA Redux</title><link>http://blogs.msdn.com/b/al_msft/</link><description>XNA and .NET Game Development on Windows and the Xbox 360.</description><dc:language>en</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>XNA Game Studio Express, Gamefest and the XNA Team Blog</title><link>http://blogs.msdn.com/b/al_msft/archive/2006/08/13/699149.aspx</link><pubDate>Mon, 14 Aug 2006 09:16:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:699149</guid><dc:creator>MSDNArchive</dc:creator><slash:comments>9</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/al_msft/rsscomments.aspx?WeblogPostID=699149</wfw:commentRss><comments>http://blogs.msdn.com/b/al_msft/archive/2006/08/13/699149.aspx#comments</comments><description>&lt;P&gt;&lt;FONT face=Tahoma size=2&gt;It's been awhile since I've written anything...&amp;nbsp; Since I need to get to bed soon to get ready for Gamefest in&amp;nbsp;seven hours, I'll try to keep this post brief :)&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=Tahoma size=2&gt;First, we have an XNA team blog available &lt;/FONT&gt;&lt;A href="http://blogs.msdn.com/xna"&gt;&lt;FONT face=Tahoma size=2&gt;here&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=Tahoma size=2&gt;.&amp;nbsp; This blog will be the &lt;EM&gt;primary&lt;/EM&gt; source for all information related to XNA Game Studio and XNA Build.&amp;nbsp; Our Product Unit Manager [our head honcho], Boyd&amp;nbsp;Multerer,&amp;nbsp;has started the first post.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=Tahoma size=2&gt;In about&amp;nbsp;eight hours Gamefest will start -- and that will bring a bunch of new and exciting announcements.&amp;nbsp; At Gamefest one of the big announcements that we are making is the XNA Game Studio series of products.&amp;nbsp; These are completely new tools based on Visual Studio that will provide the XNA Framework and Content Pipeline to help developers build games. In my previous post I mentioned increasing developer productivity -- the XNA Framework Content Pipeline is going to do exactly that in a BIG way. &lt;/FONT&gt;&lt;FONT face=Tahoma size=2&gt;Be sure to check out &lt;A href="http://blogs.msdn.com/mitchw/"&gt;Mitch Walker's &lt;/A&gt;[XNA FX PM]and &lt;A href="http://blogs.msdn.com/mklucher/"&gt;Micheal Klucher's blog &lt;/A&gt;[Content Pipeline PM] for more detailed information.&amp;nbsp; &lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=Tahoma size=2&gt;At Gamefest, we will be dropping the big bomb announcement as well. Technically I can't post the big announcement at this very moment, but resourceful folks can check around some Microsoft sites [hint: see below] and guess.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=Tahoma size=2&gt;We believe that as a whole we can help usher in a new era of creativity and homebrew development around Windows and Xbox 360. One of our key goals is driving&amp;nbsp;down the&amp;nbsp;difficulty of creating games and bring game development to a&amp;nbsp;more wider audience. In turn we think the community will expand upon our platforms and build games and other "game-like" applications that will be unique and novel and help drive innovation back into the industry.&amp;nbsp; XNA Game Studio&amp;nbsp;Express is only the beginning...&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=Tahoma size=2&gt;aL&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=Tahoma size=2&gt;P.S.&amp;nbsp; We will try our best to have a MDX 1.1/MDX 2.0 migration guide (in beta) along with XNA Game Studio Express Beta 1.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=Tahoma size=2&gt;------&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;A href="http://connect.microsoft.com/site/sitehome.aspx?SiteID=226"&gt;&lt;FONT face=Tahoma size=2&gt;Sign-up for XNA Game Studio Express Beta 1&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=Tahoma size=2&gt; (includes XNA Framework)&lt;BR&gt;&lt;/FONT&gt;&lt;A href="http://msdn.microsoft.com/directx/xna"&gt;&lt;FONT face=Tahoma size=2&gt;XNA Developer Center&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=699149" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/al_msft/archive/tags/XNA+Framework/">XNA Framework</category><category domain="http://blogs.msdn.com/b/al_msft/archive/tags/XNA+Game+Studio+Express/">XNA Game Studio Express</category><category domain="http://blogs.msdn.com/b/al_msft/archive/tags/XNA+Framework+Content+Pipeline/">XNA Framework Content Pipeline</category></item><item><title>XNA Framework Goals Part 1 and MDX2</title><link>http://blogs.msdn.com/b/al_msft/archive/2006/03/20/555065.aspx</link><pubDate>Mon, 20 Mar 2006 16:00:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:555065</guid><dc:creator>MSDNArchive</dc:creator><slash:comments>39</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/al_msft/rsscomments.aspx?WeblogPostID=555065</wfw:commentRss><comments>http://blogs.msdn.com/b/al_msft/archive/2006/03/20/555065.aspx#comments</comments><description>&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;Commercial (3D) game development is hard -- really hard.&amp;nbsp; As someone on my team said, the time to a first playable level is a momentous occasion in any game development cycle.&amp;nbsp; The trick here is to get to the first playable level as quickly as possible and then get the project fully funded – few games ever make it past this stage. If a game studio is fortunate to make it past this stage, additional features are added, refined, and stabilized (hopefully) until the game ships.&amp;nbsp; As with any commercial venture, market reach is critical -- the availability of a commercial game on multiple platforms is only a good thing. &lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;With the XNA Framework, lowering costs and time to market is a key problem that we are trying to solve. Two goals on solving this problem are:&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;UL type=disc&gt;
&lt;LI class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo1; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;Cross-platform development of games across Windows and Xbox 360&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt; 
&lt;LI class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l1 level1 lfo1; tab-stops: list .5in"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;Increase game developer productivity -- We want game developers to focus on game play mechanics not hardware mechanics&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/LI&gt;&lt;/UL&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;We feel that the first step to addressing both those problems is by enabling the CLR on the Xbox 360 and bringing a game framework that is API compatible across Xbox 360 and Windows.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;So what does that really mean?&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;For one,&amp;nbsp;&lt;A href="/tmiller/"&gt;Tom Miller&lt;/A&gt; is no longer an Army of One.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;He has a whole team (dev, test, PM) now supporting his lifelong goal of enabling game development using managed code &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Wingdings; mso-fareast-language: EN-US; mso-bidi-font-family: Tahoma; mso-ascii-font-family: Tahoma; mso-hansi-font-family: Tahoma; mso-char-type: symbol; mso-symbol-font-family: Wingdings"&gt;&lt;SPAN style="mso-char-type: symbol; mso-symbol-font-family: Wingdings"&gt;J&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;Second, we are folding MDX2 into the XNA Framework.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;MDX2 is going to be a critical component for what will be our graphics layer.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;We equate the graphics layer as our hardware layer.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;Today, MDX2 is Windows only and it is built on top of D3D9, D3DX, etc.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;Any developer that has written games for both Xbox and Windows knows that there are quite a few differences between the API’s.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;While we definitely won’t be able to get a 100% API compatibility between the two platforms, we are trying our best to reduce the number of API compatibility issues.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;As a result of us trying to reduce the compatibility issues between the platforms we have API’s that fall into the following categories:&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&lt;/B&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;1) API’s that are replaced with newer cross-platform counterparts &lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;DirectSound gets replaced with XACT and DirectInput gets replaced with XInput.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;At this point some of the questions you may be thinking: &lt;/SPAN&gt;&lt;/P&gt;
&lt;BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px"&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Symbol; mso-fareast-language: EN-US; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol"&gt;&lt;SPAN style="mso-list: Ignore"&gt;·&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;What if I need lower-level audio API support? &lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Symbol; mso-fareast-language: EN-US; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol"&gt;&lt;SPAN style="mso-list: Ignore"&gt;·&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;What if I want to build by own audio engine?&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Symbol; mso-fareast-language: EN-US; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol"&gt;&lt;SPAN style="mso-list: Ignore"&gt;·&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;What happens to mouse and keyboard support on Windows?&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Symbol; mso-fareast-language: EN-US; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol"&gt;&lt;SPAN style="mso-list: Ignore"&gt;·&lt;SPAN style="FONT: 7pt 'Times New Roman'"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;How will I support alternative input devices that aren’t exposed by XInput today?&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/B&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;One way to support those scenarios in managed code would be to use MDX 1.1.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;We plan on supporting MDX 1.1 for quite a while, especially since customers have shipped applications using MDX 1.1.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;Looking to the future, we (an entire team and not just Tom &lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Wingdings; mso-fareast-language: EN-US; mso-bidi-font-family: Tahoma; mso-ascii-font-family: Tahoma; mso-hansi-font-family: Tahoma; mso-char-type: symbol; mso-symbol-font-family: Wingdings"&gt;&lt;SPAN style="mso-char-type: symbol; mso-symbol-font-family: Wingdings"&gt;J&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;) are actively thinking on how we might solve these scenarios.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;More importantly, we want to hear from you our customer on what type of gaming scenarios you would like to see enabled cross-platform or even platform specific.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;Of course, we can’t guarantee we’ll be able to hit every scenario in our first release of the XNA Framework but we’d like to do our best to minimize any disruption and ensure that communication is two-way.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&lt;/B&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;2) API’s that are eliminated because no cross-platform counterpart exists&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;DxDiag gets cut.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;There is no real equivalent on Xbox 360 today.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;MDX1.1 will continue to support a managed wrapper for DxDiag.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;Do you have any concerns here?&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;If so, let us know.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&lt;/B&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;B style="mso-bidi-font-weight: normal"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;3) API’s that are “evolved” into various other XNA Framework API’s&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/B&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;D3DX.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;Ah what happens to D3DX?&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;This is a toughie.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;D3DX contains useful functionality that in a strict .NET namespace way is all over the place.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;To complicate matters further, a lot of functionality on D3DX doesn’t exist on the Xbox 360 today.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;Our crack team of developers, testers and program managers have some idea on how some of this functionality needs to evolve but frankly there are a lot of customer scenarios that we probably don’t know about.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;This is one place where we definitely need lots of customer feedback.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma; mso-fareast-language: EN-US"&gt;Overall, the XNA team is super excited on what we are planning on delivering via the XNA Framework.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;We want to reinforce that the commitments Microsoft is making to managed game programming with the XNA Framework will go far beyond the original scope of what Managed DirectX was meant to address, and we strongly believe that this will be a very positive move for the game industry as a whole.&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;Finally, some of you may be thinking, &lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 0.5in; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;“I write REAL apps.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;I don’t write silly games.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;In fact, my software has saved entire countries in &lt;?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /&gt;&lt;st1:place w:st="on"&gt;Europe&lt;/st1:place&gt; as well as head of states.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;How does the XNA Framework help me and what is Microsoft going to do to support my apps going forward?”&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt 0.5in; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;We’d like to hear from customers using MDX that aren’t building games.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;This is another area that Microsoft as a whole is actively trying to solve.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;&lt;SPAN style="mso-spacerun: yes"&gt;&lt;/SPAN&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;If your attending GDC 2006 stop by the Microsoft booth (#416) on the show floor and come meet us!. We’ll have kiosks to demo some games running on Windows and an Xbox 360 development kit.&lt;SPAN style="mso-spacerun: yes"&gt;&amp;nbsp; &lt;/SPAN&gt;You can also learn about XNA Build as well.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;If you have comments, concerns or questions that you may be uncomfortable airing on a public forum, please email us at &lt;A href="mailto:xna@microsoft.com"&gt;xna@microsoft.com&lt;/A&gt;.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;&lt;/SPAN&gt;&amp;nbsp;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;Please check out my team member's blogs for more information about the XNA Framework, XNA Build and XNA Studio.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;Michael Klucher &lt;A href="/mklucher/"&gt;http://blogs.msdn.com/mklucher/&lt;/A&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto"&gt;&lt;SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma"&gt;Tom Miller &lt;A href="/tmiller/"&gt;http://blogs.msdn.com/tmiller/&lt;/A&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=555065" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/al_msft/archive/tags/XNA+Framework/">XNA Framework</category></item><item><title>Snow Conditions</title><link>http://blogs.msdn.com/b/al_msft/archive/2006/03/19/554748.aspx</link><pubDate>Sun, 19 Mar 2006 14:31:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:554748</guid><dc:creator>MSDNArchive</dc:creator><slash:comments>72</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://blogs.msdn.com/b/al_msft/rsscomments.aspx?WeblogPostID=554748</wfw:commentRss><comments>http://blogs.msdn.com/b/al_msft/archive/2006/03/19/554748.aspx#comments</comments><description>&lt;A href="http://www.summit-at-snoqualmie.com/winter/conditions.asp"&gt;&lt;FONT face=Tahoma&gt;Snoqualmie Conditions&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;A href="http://www.mtbaker.us/snowreport/"&gt;&lt;FONT face=Tahoma&gt;Mt. Baker Conditions&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=554748" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/b/al_msft/archive/tags/Notes/">Notes</category></item></channel></rss>