Short attention span? No problem. Hilary Pike has created a short quick moving demo/screen cast on modifying an existing 2-dimensional XNA based video game. In just 10 minutes she walks the viewer through some key gaming concepts and then adds Collision Detection and Score Keeping to the game.
Also at her blog post you will find links to other XNA resources and of course the sample code for the game used in the demo. This demo will give a good overview of what one can do with existing game code for XNA projects. And of course collision detection and score keeping are important things for just about any good computer game. Share it with your friends.
BTW I'd also like to use this opportunity to welcome a new member of the Academic Relations team - Cy Khormaee - the the blogosphere. Cy's new blog is at blogs.msdn.com/cykho/ Stop by and see what Cy has to say.
This is a very cool demo, and cogent explanation of the programming concepts. However, it's extremely painful to listen to her talk with that microphone picking up every plosive. It sounds like she's talking to us from an internet cafe in a third world country. Bonus points for her if that's true! I actually couldn't make it to the end.