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  • Blog Post: Does learning have to stop when the last bell rings?

    We have this tendency to think that learning at school takes place only between the opening and closing bells of the “regular school day.” Oh we know about after school programs but there is a tendency to think of them as babysitting at worst and remediation at best. Occasionally we have the good sense...
  • Blog Post: Point Them in a Direction and Get Out of the Way

    I’ve heard Bill Gates talk a number of times about how influential his middle school experiences with computers were in his life. (You can hear him talk about it a bit from his recent visit to the Science Leadership Academy in Philadelphia - The Bill Gates Experience ) The short version is that...
  • Blog Post: Deploying XNA Games

    Kathleen Weaver , one of the many amazing computer science teachers in Texas these days, has been using XNA Game Studio with her students. Recently she recorded two videos that demonstrate how to deploy XNA games to other devices . Specifically this first video shows how to deploy a game from your PC...
  • Blog Post: Zune HD as a programming/teaching platform?

    The idea of games that use accelerometers strikes me as particularly interesting an several levels. The most obvious is for creating games of course. But looking deeper I like the idea that one could teach things with the right software. Things around physics and math for example. I need to spend some...
  • Blog Post: Learning How to Make a Peer to Peer Zune Game

    I wish I had Dan Waters’ creativity. Recently Dan posted a how to video to introduce the peer to peer Zune game he created . There are a couple of points Dan makes about this example that make it a good learning project. Zune games are perfect for peer-to-peer because of their relatively low processing...
  • Blog Post: May Posts in Review

    May was an interesting month for me in several ways. One area that I struggled with though was blogging. Perhaps it is because the school year is winding down but I could not seem to stay on a roll. Still there were a couple of posts that received a lot of traffic. XNA was big because of the Zune announcement...
  • Blog Post: Who Cares How Fast the Code Is?

    Ironically one of the problems teachers can have with teaching about optimizing programs is that computers are a) so fast now and b) getting faster all the time. Students often do not see the need to create more efficient algorithms because they assume that what they have is fast enough and if it isn...
  • Blog Post: New Developments in XNA Resources

    Well the big announcement at the X NA Blog this week was the new community games option now available at XBOX Live. Well that and the new redesign and other extra added features of the XNA Creators Club site. It’s pretty interesting that premium members will now be able to create games, submit them for...
  • Blog Post: Getting Started Tutorials for Zune Game Development

    Well it hasn’t taken long for more people to jump on the XNA 3.0 Community Technical Preview that was announced last week . Sam Stoke s has a blog post showing the step by step that one needs to take to get the software installed and ready to run. He’s got a lot of screen captures to really make it clear...
  • Blog Post: XNA For Zune Game Development Now In Beta

    The XNA team has announced that the Community Technical Preview of XNA GSE 3.0 is now available . The big news in this is that now it is possible to develop games for the Zune. So yes, now a handheld device that will play XNA based games. Check out the official announcement here for the details on what...
  • Blog Post: XNA - Games for the Zune

    Well there are always questions about an handheld game device from Microsoft. Well this isn't it. But what the XNA team did announce today is that XNA Game Studio 3.0 will support creating games for the Zune. And yes there will be multi-player games using the Zune's built in networking. Now that should...
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