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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Construct 2 - the HTML5 game maker</title><link>http://blogs.msdn.com/b/alfredth/archive/2012/08/02/construct-2-the-html5-game-maker.aspx</link><description>I’ve been experimenting with Construct 2 from Scirra the last few days. Construct 2 is a program from creating HTML 5 games. What really got my interest was that there is the ability to create Windows 8 games using Construct 2 with Visual Studio 12.&amp;#160;</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Construct 2 - the HTML5 game maker</title><link>http://blogs.msdn.com/b/alfredth/archive/2012/08/02/construct-2-the-html5-game-maker.aspx#10343248</link><pubDate>Fri, 24 Aug 2012 12:01:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10343248</guid><dc:creator>Veena Gowda</dc:creator><description>&lt;p&gt;HTML5 is definitely making remarkable waves which is taking the globe by a storm of technology advancements. Information on how one can get HTML5 interaction templates in their eLearning toolkit was shared in an interactive webinar available at &lt;a rel="nofollow" target="_new" href="http://blog.raptivity.com/2012/03/launch-of-worlds-largest-html5-interaction-library/"&gt;blog.raptivity.com/.../launch-of-worlds-largest-html5-interaction-library&lt;/a&gt;&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10343248" width="1" height="1"&gt;</description></item><item><title>re: Construct 2 - the HTML5 game maker</title><link>http://blogs.msdn.com/b/alfredth/archive/2012/08/02/construct-2-the-html5-game-maker.aspx#10336779</link><pubDate>Fri, 03 Aug 2012 23:13:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10336779</guid><dc:creator>Fredrik</dc:creator><description>&lt;p&gt;Hi, I like Construct 2. But did you experience any odd behaivor with mulitouch? Specifically pinch to zoom breaking the layout even in fullscreen or has that been fixed? Also, how would you incorporate snapped mode with a construct project?&lt;/p&gt;
&lt;p&gt;Many thanks,&lt;/p&gt;
&lt;p&gt;Fredrik&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10336779" width="1" height="1"&gt;</description></item><item><title>re: Construct 2 - the HTML5 game maker</title><link>http://blogs.msdn.com/b/alfredth/archive/2012/08/02/construct-2-the-html5-game-maker.aspx#10336758</link><pubDate>Fri, 03 Aug 2012 21:31:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10336758</guid><dc:creator>Robert Stackhouse</dc:creator><description>&lt;p&gt;How much time did you invest in Visual Studio before you were really productive in it? I&amp;#39;m guessing it was a substantial amount. I too am productive in VS, but there was a fairly steep learning curve (for a glorified text editor) to get attain that level of productivity. Throw in Resharper and I&amp;#39;m even more productive. I love R#. VS is more of a love/hate thing leaning toward hate. &lt;/p&gt;
&lt;p&gt;That wasn&amp;#39;t my point. With the amount of resources they have at their disposal, they can do better: &lt;a rel="nofollow" target="_new" href="http://www.chris-granger.com/2012/04/12/light-table---a-new-ide-concept/"&gt;www.chris-granger.com/.../light-table---a-new-ide-concept&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Why should we put up with barely good enough interfaces when we pay through the nose for them?&lt;/p&gt;
&lt;p&gt;In your case, you may be getting a deeply discounted academic license.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10336758" width="1" height="1"&gt;</description></item><item><title>re: Construct 2 - the HTML5 game maker</title><link>http://blogs.msdn.com/b/alfredth/archive/2012/08/02/construct-2-the-html5-game-maker.aspx#10336728</link><pubDate>Fri, 03 Aug 2012 19:46:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10336728</guid><dc:creator>Alfred Thompson</dc:creator><description>&lt;p&gt;To each their own I guess. I really enjoy using Visual Studio and find that I am very productive with it.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10336728" width="1" height="1"&gt;</description></item><item><title>re: Construct 2 - the HTML5 game maker</title><link>http://blogs.msdn.com/b/alfredth/archive/2012/08/02/construct-2-the-html5-game-maker.aspx#10336726</link><pubDate>Fri, 03 Aug 2012 19:39:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10336726</guid><dc:creator>Robert Stackhouse</dc:creator><description>&lt;p&gt;Familiarity is a sorry substitute for discoverability. You have to know quite a few shortcut key sequences to be productive at all in Visual Studio.&lt;/p&gt;
&lt;p&gt;VS could learn something from Blender&amp;#39;s context menus.&lt;/p&gt;
&lt;p&gt;Holding VS up as an example to be followed for UI design is a crime against the software development profession. There is no other program on earth that gets in my way more than VS/TFS. Talk about miserable user experiences. People making tools for an audience who uses those tools for 4 or more hours a day and then turn around and charge what they do for Visual Studio ought to do better.&lt;/p&gt;
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