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Andrew Arnott
News from my corner of the Visual Studio Project & Build team, programming tips, and solutions to common programming issues.
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Blog Post:
Immutable Object Graph updates
Andrew L Arnott
In my last post , I introduced a T4 template that constructs efficient and quite capable immutable objects based on the simplest mutable type definition. I also mentioned that the published sample is (necessarily, ala T4 style) open source and hosted online . Two outsiders have already submitted pull...
on
7 May 2013
Blog Post:
Simple immutable objects
Andrew L Arnott
We’re all familiar with immutable collections now. But immutability is only as immutable as it is deep. And an immutable collection of mutable objects may not provide the depth you’re looking for. So how can one create an immutable object? Suppose you would define the mutable version like...
on
8 Jan 2013
Blog Post:
Immutable collection algorithmic complexity
Andrew L Arnott
I received some feedback from my recent BCL blog post on the prerelease of the immutable collections that my algorithm complexity table left a few important entries out. Here is the table again, with more data filled in (particularly around list indexer lookup and enumeration): Mutable (amortized...
on
7 Jan 2013
Blog Post:
Immutable collections now available
Andrew L Arnott
In previous posts , I discussed immutable collections. I’m pleased to say they are now available. Read my announcement on the BCL blog .
on
19 Dec 2012
Blog Post:
Immutable collections with mutable performance
Andrew L Arnott
In my last post , I detailed the differences among read/write, read only, frozen and immutable collection types. I described how immutable collections come with a hit to the garbage collector due to the garbage they generate during mutations. I have a very positive update on that topic. My...
on
29 Aug 2011
Blog Post:
Read only, frozen, and immutable collections
Andrew L Arnott
[Update: a more recent post with new data on attainable performance of immutable collections ] The topics of immutability and functional programming has fascinated me lately. Mostly because of my work on the Visual Studio Common Project System (CPS) which is a large, highly multi-threaded code base...
on
21 Aug 2011
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