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Andrew Kennedy's Blog
Units of Measure in F#: Part Four, Parameterized Types
Posted
over 3 years ago
by
andrewkennedy
1
Comments
It's been a while since I wrote anything on this blog. Now is a good moment to continue, with last week's Beta 1 release of Visual Studio 2010, including F#, and a refresh to the F# Community Tech Preview add-on for VS 2008. If you haven't yet installed...
Andrew Kennedy's Blog
Units of Measure in F#: Part Three, Generic Units
Posted
over 4 years ago
by
andrewkennedy
9
Comments
In the first two articles in this series, we saw how to declare base and derived units, introduce constants with units, define our own conversion functions, and have F# check the units for us. But what if we're writing code that doesn't care what units...
Andrew Kennedy's Blog
Units of Measure in F#: Part Two, Unit Conversions
Posted
over 4 years ago
by
andrewkennedy
20
Comments
In today's article I'll show you how to use different systems of units, convert between units, and interface with non-unit-aware code. PowerPack goodies First, though, let's have a look at some handy definitions provided in the F# PowerPack. To...
Andrew Kennedy's Blog
Units of Measure in F#: Part One, Introducing Units
Posted
over 4 years ago
by
andrewkennedy
27
Comments
Do you remember NASA's Mars Climate Orbiter? It was lost in September 1999 because of a confusion between metric and so-called " English " units of measurement . The report into the disaster made many recommendations. In all likelihood, the accident could...
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