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Andrew Kennedy's Blog
Units of Measure in F#: Part One, Introducing Units
Posted
over 5 years ago
by
andrewkennedy
27
Comments
Do you remember NASA's Mars Climate Orbiter? It was lost in September 1999 because of a confusion between metric and so-called " English " units of measurement . The report into the disaster made many recommendations. In all likelihood, the accident could...
Andrew Kennedy's Blog
Units of Measure in F#: Part Two, Unit Conversions
Posted
over 5 years ago
by
andrewkennedy
20
Comments
In today's article I'll show you how to use different systems of units, convert between units, and interface with non-unit-aware code. PowerPack goodies First, though, let's have a look at some handy definitions provided in the F# PowerPack. To...
Andrew Kennedy's Blog
Units of Measure in F#: Part Three, Generic Units
Posted
over 5 years ago
by
andrewkennedy
10
Comments
In the first two articles in this series, we saw how to declare base and derived units, introduce constants with units, define our own conversion functions, and have F# check the units for us. But what if we're writing code that doesn't care what units...
Andrew Kennedy's Blog
Units of Measure in F#: Part Four, Parameterized Types
Posted
over 4 years ago
by
andrewkennedy
1
Comments
It's been a while since I wrote anything on this blog. Now is a good moment to continue, with last week's Beta 1 release of Visual Studio 2010, including F#, and a refresh to the F# Community Tech Preview add-on for VS 2008. If you haven't yet installed...
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