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Blog Post:
Quick Coaching Session for Imagine Cup Games
Andrew Parsons
As the deadline is fast approaching for the online Imagine Cup Games competition, we thought it might be a good idea to quickly cover what we’re looking for during the judging. If you’re in a team competing in the Games competition and are looking for info on what makes a great entry, check in on this...
on
25 Mar 2013
Blog Post:
Imagine Cup 2012 Game Design Finalists – Phone
Andrew Parsons
Just as impressive as the games in my last post, here are the ten finalists headed to Sydney to compete for the Game Design Phone category of Imagine Cup . You’ll see a great variety of countries, game concepts and pretty much everything else, and all of this on the Windows Phone. I want to...
on
23 May 2012
Blog Post:
Imagine Cup 2012 Game Design Finalists – Xbox/Windows
Andrew Parsons
Here we are again! Another year and another brilliant batch of games that have wowed the judges. This year we only have two tracks, recognition of the increased quality of games built in HTML5 and Windows 8 providing native support for HTML5 development, but we’ve also increased the number of finalists...
on
23 May 2012
Blog Post:
GlobalGameJam – It’s On, We’re There!
Andrew Parsons
I’m totally excited for this weekend. It’s the annual GlobalGameJam where hundreds of places all across the globe all spend 48 hours creating video games for a multitude of platforms. I love GGJ because it grows organically – each organizer decides to host their Jam site and puts...
on
26 Jan 2012
Blog Post:
Game Design Scoring Rubric 2012
Andrew Parsons
One question that crops up a lot when I talk to students about the Game Design competitions is how will their games be scored. It’s an understandable concern – if you know what the judges are going to be looking for, then you know how to build your game in a way that maximises your chances of getting...
on
6 Dec 2011
Blog Post:
Winter XNA Games – Learn, Compete, Have Fun!
Andrew Parsons
We’re holding another game camp, this time a mega-one! We have four different activities to choose from – learning XNA from scratch, learning how to build Windows Phone applications and games, discovering HTML5 games and applications and finally, if you’re up for it, a 40 hour challenge to build a game...
on
31 Oct 2011
Blog Post:
Game Design Office Hours
Andrew Parsons
To make it easier to ask questions about Imagine Cup and Game Design, I’ve set up a series of “virtual office hours” where anyone can connect in, online or on the phone, and get in touch with me directly. These are scheduled for approximately every two weeks between now and the close...
on
28 Oct 2011
Blog Post:
Meet the Game Design Judging Panel!
Andrew Parsons
We always strive to provide a world class judging panel every year for Game Design. One that will be able to both judge the games effectively for Imagine Cup as well as being able to provide the students with good, solid feedback. In previous years, we’ve been able to select from a respected pool of...
on
20 Jun 2011
Blog Post:
Imagine Cup 2011 Game Design Competitor Showcase Part 10
Andrew Parsons
The tenth and final part in a series showcasing the competitors from this year’s Game Design category in the Imagine Cup competition. Links to the complete series: Part 1 - http://bit.ly/ICGD11a (_dreamBender – BJTU_YF703) Part 2 - http://bit.ly/ICGD11b (Bliizz – CodeOne) Part...
on
3 Jun 2011
Blog Post:
Imagine Cup 2011 Game Design Competitor Showcase Part 9
Andrew Parsons
The ninth part in a series showcasing the competitors from this year’s Game Design category in the Imagine Cup competition. Links to the complete series: Part 1 - http://bit.ly/ICGD11a (_dreamBender – BJTU_YF703) Part 2 - http://bit.ly/ICGD11b (Bliizz – CodeOne) Part 3 - http...
on
3 Jun 2011
Blog Post:
Imagine Cup 2011 Game Design Competitor Showcase Part 8
Andrew Parsons
The eighth part in a series showcasing the competitors from this year’s Game Design category in the Imagine Cup competition. Links to the complete series: Part 1 - http://bit.ly/ICGD11a (_dreamBender – BJTU_YF703) Part 2 - http://bit.ly/ICGD11b (Bliizz – CodeOne) Part 3 - http...
on
3 Jun 2011
Blog Post:
Imagine Cup 2011 Game Design Competitor Showcase Part 7
Andrew Parsons
The seventh part in a series showcasing the competitors from this year’s Game Design category in the Imagine Cup competition. Links to the complete series: Part 1 - http://bit.ly/ICGD11a (_dreamBender – BJTU_YF703) Part 2 - http://bit.ly/ICGD11b (Bliizz – CodeOne) Part 3 - http...
on
3 Jun 2011
Blog Post:
Imagine Cup 2011 Game Design Competitor Showcase Part 6
Andrew Parsons
The sixth part in a series showcasing the competitors from this year’s Game Design category in the Imagine Cup competition. Links to the complete series: Part 1 - http://bit.ly/ICGD11a (_dreamBender – BJTU_YF703) Part 2 - http://bit.ly/ICGD11b (Bliizz – CodeOne) Part 3 - http...
on
3 Jun 2011
Blog Post:
Imagine Cup 2011 Game Design Competitor Showcase Part 5
Andrew Parsons
The fifth part in a series showcasing the competitors from this year’s Game Design category in the Imagine Cup competition. Links to the complete series: Part 1 - http://bit.ly/ICGD11a (_dreamBender – BJTU_YF703) Part 2 - http://bit.ly/ICGD11b (Bliizz – CodeOne) Part 3 - http...
on
3 Jun 2011
Blog Post:
Imagine Cup 2011 Game Design Competitor Showcase Part 4
Andrew Parsons
The fourth part in a series showcasing the competitors from this year’s Game Design category in the Imagine Cup competition. Links to the complete series: Part 1 - http://bit.ly/ICGD11a (_dreamBender – BJTU_YF703) Part 2 - http://bit.ly/ICGD11b (Bliizz – CodeOne) Part 3 - http...
on
3 Jun 2011
Blog Post:
Imagine Cup 2011 Game Design Competitor Showcase Part 3
Andrew Parsons
The third part in a series showcasing the competitors from this year’s Game Design category in the Imagine Cup competition. Links to the complete series: Part 1 - http://bit.ly/ICGD11a (_dreamBender – BJTU_YF703) Part 2 - http://bit.ly/ICGD11b (Bliizz – CodeOne) Part 3 - http...
on
2 Jun 2011
Blog Post:
Imagine Cup 2011 Game Design Competitor Showcase Part 2
Andrew Parsons
The second part in a series showcasing the competitors from this year’s Game Design category in the Imagine Cup competition. Links to the complete series: Part 1 - http://bit.ly/ICGD11a (_dreamBender – BJTU_YF703) Part 2 - http://bit.ly/ICGD11b (Bliizz – CodeOne) Part 3 - http...
on
2 Jun 2011
Blog Post:
Imagine Cup 2011 Game Design Competitor Showcase Part 1
Andrew Parsons
This year I wanted to highlight just how good the competitors were in the Game Design competition. I did this last year too, but it took me a while to get around to it, so I’m starting early. :) There will be approximately ten parts coming out over the next few weeks, with screenshots of each...
on
2 Jun 2011
Blog Post:
Meet the Finalists – Web
Andrew Parsons
Third article highlighting the finalists in Game Design for Imagine Cup 2011. The other two articles can be found here (Xbox/Windows) and here (Mobile) . [UPDATE: Now including Gameplay Videos for all five games. Complete series of gameplay videos can be found here ) Team Name: Cellardoor Game...
on
23 May 2011
Blog Post:
Meet the Finalists – Mobile
Andrew Parsons
This is the second part of a short series highlighting the finalists heading to New York City. The first part can be found here . [UPDATE: Now including Gameplay Videos for all five games. Complete series of gameplay videos can be found here ) Team Name: Close World Mobile Game Name: Hilomi...
on
23 May 2011
Blog Post:
Meet the Finalists – Xbox/Windows
Andrew Parsons
I was completely amazed at the high quality of games submitted into this year’s competition and I’m definitely planning on showcasing all of the round 2 entries because there were some unbelievably cool entries that didn’t quite make the top five in each track. But for now, I want to...
on
23 May 2011
Blog Post:
Video Game Design – a worldwide phenomenon
Andrew Parsons
As we have now published the list of teams who have progressed to round 2 in the Imagine Cup Game Design competitions, I thought it was important to recognise just how widespread participation was this year. Round 2 only allows a maximum of 50 per track to go through and as many countries had multiple...
on
27 Mar 2011
Blog Post:
I <3 New York City (aka Robert Youngjohns + Students = rockin’)
Andrew Parsons
Some days I really like my job. Some days I love my job. Some days make me wonder why it took me So Damned Long to get to this point where I can see people impacted by technology, because it is the most fulfilling job I have ever had the sheer unending pleasure to “work” at. I just knew today was going...
on
13 Mar 2011
Blog Post:
100 Students, 22 Schools – Now THAT’S a Game Camp!
Andrew Parsons
WOOHOO! The third game camp for New York is at a close and it finished off an amazing February with a BANG. We started with a smaller game camp at St Francis, then the awesome 48 hour challenge at RIT we named We <3 Games, and now this one. Held at Pace University in downtown Manhattan, just minutes...
on
13 Mar 2011
Blog Post:
Want to learn how to build your own games for Xbox or Phone?
Andrew Parsons
If you do – I strongly encourage you to keep an eye out for game camps in your area or even better pitch for something to be held in your city. While I know I am pretty vocal about the ones I run in New York and surrounding areas, I know that there are other academic evangelists happy to consider doing...
on
25 Feb 2011
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