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February, 2011
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Code Monkey Have Fun
Tearing Away the Scaffolding
Posted
over 1 year ago
by
Ashley Feniello
2
Comments
[The seventh in a series of posts on the evolution of TransForth ] At this point we have a reasonably complete Forth that’s pretty fun to play with. Like I said in the first post though, we don’t just want to build a Forth in F#. Stopping...
Code Monkey Have Fun
: LOOPTY DO I . LOOP ;
Posted
over 1 year ago
by
Ashley Feniello
0
Comments
[The sixth in a series of posts on the evolution of TransForth ] There’s beginning to be more Forth than F# in these posts! The last major piece we’re missing in the language, aside from some compile-time trickery we’ll get into later...
Code Monkey Have Fun
IF … ELSE … THEN
Posted
over 1 year ago
by
Ashley Feniello
0
Comments
[The fifth in a series of posts on the evolution of TransForth ] Sadly (or happily), we’ve come to a point at which we need to begin thinking like an assembly programmer in order to appreciate the mechanics of Forth’s control flow...
Code Monkey Have Fun
VARIABLE X
Posted
over 1 year ago
by
Ashley Feniello
0
Comments
[The fourth in a series of posts on the evolution of TransForth ] We’re getting very close to the point at which we’ll need to start moving closer to the machine with things like direct memory access. Implementing IF / ELSE / THEN ,...
Code Monkey Have Fun
: REFACTOR TRIM BUILD ;
Posted
over 1 year ago
by
Ashley Feniello
2
Comments
[The third in a series of posts on the evolution of TransForth ] Now that we have Forth hobbling along, we can start to peel away the scaffolding. Some of the things we’ve defined in F# can now be redefined in Forth instead. As we go along, I...
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February, 2011
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