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  • Blog Post: Functional I/O (Historical Debugging)

    [Part 14 of the FScheme series ] Historical Debugging in VS2010 is quite the engineering feat! We can actually pull off something similar in our interpreter with amazing ease. Because of the pure nature of our functional I/O system (last two posts ) and the already centrally managed world state and...
  • Blog Post: Functional I/O (including “I” this time)

    [Part 13 of the FScheme series ] Now to add input to our Functional I/O system; following up on the previous post . We already had bouncing balls so how ‘bout we add a mouse-controlled paddle and make a primitive “Pong”? Mouse Input To keep it simple, we’re just going...
  • Blog Post: Functional I/O (or at least “O”)

    [Part 12 of the FScheme series ] I just watched Matthias Felleisen’s talk on Functional I/O and read this paper and decided to bolt on a little I/O system to the FScheme interpreter we’ve been building. It’s a pretty nice FRP-type system. Reading the paper or watching the talk is...
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