Posts
  • Cooking with Code

    What’s “Dynamic” about this SoundEffectInstance? (Part 2)

    • 2 Comments
    I just finished writing an article on this topic for the Creators Club….ummm…sorry, I mean the App Hub ! Check out the article, it has lots of pretty pictures and everything! 
  • Cooking with Code

    What’s “Dynamic” about this SoundEffectInstance? (Part 1)

    • 0 Comments
    Or in other words, what’s up with the new “DynamicSoundEffectInstance” type in XNA Game Studio 4.0? If you’re familiar with the SoundEffect API in XNA Game Studio 3.1 , you’ll know that to play sound effects you need to - Add your audio files to the content...
  • Cooking with Code

    SoundEffect Creation in XNA Game Studio 4.0

    • 1 Comments
    There are a couple new ways to create a SoundEffect in XNA 4.0 - a new factory method that loads wave files and a couple new constructors that take raw PCM audio data. SoundEffect.FromStream public static SoundEffect FromStream(Stream stream) ...
  • Cooking with Code

    Ahemm…is this thing on?

    • 0 Comments
    As the great James Anchower once said, “it’s been a long time since I rapped at ya, but there’s been all sorts of mess going on in my life”. For instance I got super-ultra-Windows Phone 7-series++ busy with XNA GameStudio 4.0. And then my wife and I shipped...
  • Cooking with Code

    Video Playback in XNA Game Studio 3.1

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    Michael did a post some time back to give an overview of the new video playback feature. Here’re some additional tips that might help - Adding video to your project In a nutshell - make sure your videos are encoded with Windows Media Video v9...
  • Cooking with Code

    SoundEffect API Changes in Game Studio 3.1

    • 3 Comments
    Shawn beat me to the punch and did this great post on the changes to the SoundEffect API in XNA GS 3.1. Here’re some tips if you’re trying to migrate your 3.0 code to the new release. “Fire and Forget” Playback SoundEffect.Play methods are now...
  • Cooking with Code

    Greetings Fellow Humans

    • 2 Comments
    Here I am, a little late to the MSDN blog party. But then again, my timing might not be so bad after all. Yesterday we announced the release of XNA Game Studio 3.1 . Having spent a great deal of 2009 working on this baby it’s absolutely awesome to see...
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