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  • Blog Post: SoundEffect API Changes in Game Studio 3.1

    Shawn beat me to the punch and did this great post on the changes to the SoundEffect API in XNA GS 3.1. Here’re some tips if you’re trying to migrate your 3.0 code to the new release. “Fire and Forget” Playback SoundEffect.Play methods are now exclusively for “Fire and Forget” sounds. Instead...
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