Aaron Stebner's WebLog

Thoughts about setup and deployment issues, WiX, XNA, the .NET Framework and Visual Studio

Link to more details about Zune game development and memory considerations in XNA Game Studio 3.0

Link to more details about Zune game development and memory considerations in XNA Game Studio 3.0

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Nazeeh, a colleague of mine, has posted a great article on his blog that I wanted to link to here.  He provides an in-depth introduction to Zune game development with XNA Game Studio 3.0, with a particular focus on optimizing the game memory footprint to fit within the 16 megabyte limit that is enforced for XNA Framework-based Zune games.

You can find the post at http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/, and it includes the following topics:

  • Understanding the Zune device and the limitations it presents for your games (240x320 screen resolution, 2 gigabytes of game data, 16 megabytes of memory at runtime)
  • Optimizing and reusing textures
  • Minimizing the footprint of audio files used in your games
  • What happens under the hood in an XNA Framework game on the Zune
  • Using the XNA Framework Remote Performance Monitor (RPM) to debug Zune memory issues

I encourage you to check out this post if you are developing XNA Framework-based games for the Zune or are considering getting started with Zune game development.

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