Thoughts about setup and deployment issues, WiX, XNA, the .NET Framework and Visual Studio
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Nazeeh, a colleague of mine, has posted a great article on his blog that I wanted to link to here. He provides an in-depth introduction to Zune game development with XNA Game Studio 3.0, with a particular focus on optimizing the game memory footprint to fit within the 16 megabyte limit that is enforced for XNA Framework-based Zune games.
You can find the post at http://www.nazspace.com/wp/2008/09/30/understanding-zune-development/, and it includes the following topics:
I encourage you to check out this post if you are developing XNA Framework-based games for the Zune or are considering getting started with Zune game development.