Thoughts about setup and deployment issues, WiX, XNA, the .NET Framework and Visual Studio
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If you are using ClickOnce to deploy a Windows game created with XNA Game Studio 3.0, you might run into an issue that causes the game to not run correctly after being deployed to a user's computer. If your Windows game project was originally created with the XNA Game Studio 3.0 CTP, it will not be configured to include the XNA Framework Redistributable 3.0 as a prerequisite by default (because that feature was not added until the 3.0 beta).
In this scenario, you can use the following steps to manually add the XNA Framework Redistributable 3.0 as a prerequisite for your Windows game, and then re-publish your game to get the changes to take effect:
New Windows game projects created in the final release of XNA Game Studio 3.0 will automatically include the XNA Framework Redistributable 3.0 as a prerequisite by default, so these steps are only needed for Windows game projects originally created with the 3.0 CTP.