Thoughts about setup and deployment issues, WiX, XNA, the .NET Framework and Visual Studio
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Since the release of XNA Game Studio 3.1, we have posted a few samples (described here and here) to help you get started using Avatars in your game. This week, as announced first on Dean Johnson’s blog, we’ve released an additional Avatar sample along with some utilities to make it easier to create and consume custom Avatar animations in your game.
Here is some additional information and download links for these new samples and utilities: