Aaron Stebner's WebLog

Thoughts about setup and deployment issues, WiX, XNA, the .NET Framework and Visual Studio

August, 2010

  • Aaron Stebner's WebLog

    New knowledge base article with detection information for all versions of the .NET Framework

    • 5 Comments

    Microsoft has posted an updated knowledge base article today with a unified list of install state and service pack level detection information for each of the currently released versions of the .NET Framework (1.0, 1.1, 2.0, 3.0, 3.5 and 4).  You can find the knowledge base article at http://support.microsoft.com/kb/318785 and I encourage you to take a look if you have any scenarios where you need to detect .NET Framework install state information.

    Also, as a reminder, I have posted some sample code that demonstrates how to implement .NET Framework detection logic, and this type of example might be useful if you need to be able to detect the .NET Framework install state in your installer or your application code.

  • Aaron Stebner's WebLog

    Possible workarounds for XNA Game Studio setup errors caused by XnaLiveProxy

    • 2 Comments

    Every once in a while, I hear from a customer on the Creators Club forums or via my blog who cannot install XNA Game Studio due to a problem with the XnaLiveProxy component that is installed behind the scenes during setup.  I wanted to describe how I diagnose this type of issue and offer a few suggestions for working around this issue in case anyone runs into a similar problem in the future.

    How to diagnose this issue

    The first thing I do when XNA Game Studio setup fails is look at the setup log files.  XNA Game Studio setup automatically creates verbose setup log files at the following locations:

    • XNA Game Studio 2.0 - %ProgramFiles%\Microsoft XNA\XNA Game Studio\v2.0\Setup\Logs
    • XNA Game Studio 3.0 - %temp%\XNA Game Studio 3.0 Setup\Logs
    • XNA Game Studio 3.1 - %temp%\XNA Game Studio 3.1 Setup\Logs
    • XNA Game Studio 4.0 - %temp%\XNA Game Studio 4.0 Setup\Logs

    I sort the logs in this folder by modified date and then look for the most recent log file named GameStudioSetup*.log.  Then, I search for the string Bootstrapper.exe Error in this log file.  For this particular issue, the error in GameStudioSetup*.log will look like the following:

    Bootstrapper.exe Error: 0 : In Task InstallXnaLiveProxy: MSI Task Processor Failed on task: Copying XNA Game Studio files \n Please consult C:\Users\myusername\AppData\Local\Temp\XNA Game Studio 4.0 Setup\Logs\xnaliveproxy-20100724.150035.LOG for additional log information.

    This error message lists the name of an additional log file that will contain more detailed error information.  The next step I take is to search for the string return value 3 in the xnaliveproxy*.log file listed in the above error message.  For this particular issue, the error in xnaliveproxy*.log will look like the following:

    MSI (s) (7C:00) [12:34:56:789]: Product: Microsoft XNA Game Studio 4.0 (XnaLiveProxy) -- Error 1722. There is a problem with this Windows Installer package. A program run as part of the setup did not finish as expected. Contact your support personnel or package vendor.  Action InitializeXnaLiveProxy, location: C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\Bin\XnaLiveProxy.exe, command: /install

    How to work around this issue

    Here are some possible causes and suggested workarounds for this error:

    1.  A problem with Games for Windows – LIVE

    To work around this issue, I recommend going to the Programs and Features control panel, removing the item named Microsoft Games for Windows – LIVE Redistributable, installing the latest version of Games for Windows – LIVE, then trying to run XNA Game Studio (or Windows Phone Developer Tools) setup again.

    2.  A problem with the DirectX 9.0c runtime files

    If the above doesn’t help, then I recommend trying to install the DirectX 9.0c redistributable using the standalone web installer, then trying to run XNA Game Studio (or Windows Phone Developer Tools) setup again.

    3.  A problem with the .NET Framework

    If neither of the above help, then I recommend trying to uninstall + re-install the .NET Framework 3.5 or 3.5 SP1 (if you are trying to install XNA Game Studio 3.0 or 3.1) or the .NET Framework 4 (if you are trying to install XNA Game Studio 4.0, then trying to run XNA Game Studio (or Windows Phone Developer Tools) setup again.

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