Thoughts about setup and deployment issues, WiX, XNA, the .NET Framework and Visual Studio
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My colleague Michael Klucher posted an item on his blog earlier this week that I wanted to link to in order to hopefully help raise visibility for it. In his post at http://klucher.com/blog/trials-and-tribulations/, he describes a performance issue to be aware of when developing Windows Phone games using XNA Game Studio 4.0 and the Windows Phone Developer Tools.
Here is a quick summary of the key points in his post: