Thoughts about setup and deployment issues, WiX, XNA, the .NET Framework and Visual Studio
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There was an item posted on the XNA Game Studio team blog today that I wanted to link to in order to raise visibility because it helps answer some questions that have been asked frequently since XNA Game Studio 4.0 shipped last month. The post is located at http://blogs.msdn.com/b/xna/archive/2010/10/12/xna-game-studio-4-0-submissions-for-xbox-live-indie-games.aspx, and it provides more detail about the timeframe when the Xbox LIVE Indie Games submission pipeline will start accepting games created with XNA Game Studio 4.0 and when it will stop accepting games created with XNA Game Studio 3.1.
Here is a summary of the information in that post:
If you are just getting started with an Xbox 360 game using XNA Game Studio or have a game in progress that you do not plan to be ready to publish on Xbox LIVE Indie Games by the end of this year, then we recommend starting with XNA Game Studio 4.0 or porting your game to XNA Game Studio 4.0 to prepare for the above changes to the Xbox LIVE Indie Game pipeline.
As always, stay tuned to the XNA Game Studio team blog and the App Hub site for future announcements about the final release date for XNA Game Studio Connect for XNA Game Studio 4.0 and the opening of the Xbox LIVE Indie Games pipeline for XNA Game Studio 4.0 games.