Thoughts about setup and deployment issues, WiX, XNA, the .NET Framework and Visual Studio
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herein are my own and not those of my employer, Microsoft.
As announced on the Windows Phone Developer Blog and on the App Hub web site, the Windows Phone SDK 7.1 Release Candidate (RC) (formerly named the Windows Phone Developer Tools, and which includes the XNA Game Studio 4.0 Refresh RC as well) was released for download earlier this week.
The Windows Phone SDK 7.1 RC includes the following changes from the Windows Phone SDK 7.1 Beta 2 release:
Getting Started links
Here are links to help you get started installing and using the Windows Phone SDK 7.1 RC:
Here are some links to useful documentation to help you get started with the Windows Phone SDK 7.1 RC:
Here are some links if you run into questions or issues with the Windows Phone SDK 7.1 RC:
How to install
Here are steps you can use to install the Windows Phone SDK 7.1 RC:
If you encounter Windows Phone SDK 7.1 Beta 2 setup failures
If you run into an installation or uninstallation failure for the Windows Phone SDK 7.1 RC, you can use the log collection tool to gather your setup log files. This log collection tool will create a file named %temp%\vslogs.cab.
Once you have gathered your setup log files, you can upload them to a file server of your choice (such as http://skydrive.live.com), and post a link to the log files in the forums to get additional support.
If you run into uninstallation issues with any release of the Windows Phone SDK or XNA Game Studio, you can use the cleanup tool described at http://blogs.msdn.com/astebner/pages/9544320.aspx to remove the Windows Phone SDK or XNA Game Studio.
The Windows Phone SDK 7.1 includes a step to install the XNA Game Studio 4.0 Refresh. Behind the scenes, the XNA Game Studio 4.0 Refresh installer has logic to detect if the computer has the original version of XNA Game Studio 4.0 installed. If so, the XNA Game Studio 4.0 Refresh installer will automatically uninstall XNA Game Studio 4.0 because the refresh is a super-set of the original version and there is no need to have both installed at the same time.
However, there is an installation ordering issue that can end up causing problems. The original XNA Game Studio 4.0 installer does not have any knowledge about the refresh, so if you run the installer for the original version of XNA Game Studio 4.0 on a computer that already has the XNA Game Studio 4.0 Refresh installed, setup will run in repair mode and it will let you attempt to “repair” XNA Game Studio 4.0. If you do this, you will end up with a mixed and matched set of components from the original version of XNA Game Studio 4.0 and the XNA Game Studio 4.0 Refresh. Once a computer gets into this state, attempting to uninstall either one of the versions of XNA Game Studio will only partially remove it because some of the components are shared by both versions.
If you accidentally install the original version of XNA Game Studio 4.0 onto a computer that already has the XNA Game Studio 4.0 Refresh, here are some steps that will allow you to clean things up and get back to a consistent set of XNA Game Studio 4.0 components:
If you try the above steps and run into any installation problems, please go to %temp%\XNA Game Studio 4.0 Setup\Logs, zip all of your setup log files, upload the zip file to a file server (such as http://skydrive.live.com), and then post a comment on this blog post that includes a link that I can use to download your log files and take a closer look.