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The Audio Fool
32 bit audio redux
Posted
over 7 years ago
by
Ryan Bemrose
9
Comments
In my previous post , I don't think I explained very well why a 32-bit signal wouldn't work on the low-end. The point, I think, was well-taken on the high-end. You don't want a 192 dBSPL audio signal applied to your body (or your planet, for that matter...
The Audio Fool
A Lesson in Dynamic Range (or Why 32 Bits per Sample Should Never Catch On)
Posted
over 7 years ago
by
Ryan Bemrose
11
Comments
Anywhere you go, you will be able to find people who will insist that more is better. Bigger cars, larger portions, and more bits in your audio samples. But we thinking people know that there is such as too much of a good thing, don't we? I refer, of...
The Audio Fool
The Dancing Bunnies problem and the need for application-level security
Posted
over 7 years ago
by
Ryan Bemrose
2
Comments
Raymond today has a discussion up about the folly of trying to set security with a granularity of per-DLL. As he explains, the moment you let something untrusted run in your process space, you cannot trust anything in the process. You cannot wall off...
The Audio Fool
Quantization, Sample Rate, and Bits Per Sample
Posted
over 7 years ago
by
Ryan Bemrose
3
Comments
Forgive my digression, but I need to lay some digital signal processing ( DSP ) groundwork for what I want to talk about next. If you're already a DSP guru, then you may want to skip this one. (If you're a DSP guru, what're you reading a blog called ...
The Audio Fool
Audio Fidelity: Distortion
Posted
over 7 years ago
by
Ryan Bemrose
3
Comments
Distortion in audio is very closely related to noise. Both "distortion" and "noise" are used to describe unwanted components of an audio stream, so what's the difference? I already defined noise when I talked about dynamic range . But what is distortion...
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