Yet Another Coding Blog

A Redmond dev blog... from Sydney; by Avi Pilosof.

June, 2008

Blog - About

About Yet Another Coding Blog

I'm a dev working for Redmond, remotely from Sydney. My team writes applications used internally at MS - mostly web stuff.

What will you see on this blog? Lots of random dev related stuff. Web, graphics, security, perf.

 

  • Yet Another Coding Blog

    Can Software be Reliable?

    • 1 Comments
    Just read a post (permalink is broken) regarding how software engineering is nowhere near the level of quality as traditional engineering, partially because we don't have standards, regulations, etc. While I agree with some of the argument, people often...
  • Yet Another Coding Blog

    Trivial Physics Simulations (...in Silverlight) - Part 5

    • 0 Comments
    The finished product: I'm having trouble finding a way to embed the SL app inside this page, so let's see if this works (c'mon, skydrive!): CLICK HERE TO SEE THE APP IN ACTION. And download the solution from here: Taking it Further Particle systems are...
  • Yet Another Coding Blog

    Trivial Physics Simulations (...in Silverlight) - Part 4

    • 2 Comments
    Tying it all together has zip to do with the physics simulation, but there are a couple of interesting bits which I'll paste into here. The rest you can grab from the solution that I'll post up; feel free to ask questions. The Game Loop The heart of the...
  • Yet Another Coding Blog

    Trivial Physics Simulations (...in Silverlight) - Part 3

    • 3 Comments
    So now that we have vectors, we need to do something with them. We're going to use the concept of a Particle . This is supposed to represent a tiny object in our world that is affected by physics. For this reason, it has a position, velocity, acceleration...
  • Yet Another Coding Blog

    Trivial Physics Simulations (...in Silverlight) - Part 2

    • 2 Comments
    If you know how vectors work, this isn't going to be interesting. If you've never seen one before, I'll try to keep it simple. Keep in mind that throughout this post I'm talking in 2 dimensions. The same stuff applies for 3D work; you'd just add another...
  • Yet Another Coding Blog

    Trivial Physics Simulations (...in Silverlight) - Part 1

    • 9 Comments
    Table of Contents: Part 1: Introduction to simple physics and vectors. Part 2: Details of the Vector2D class. Part 3: The Particle class and basic physics-based motion. Part 4: Tying it all together. Part 5: The finished product, and "what next...?" Introduction...
  • Yet Another Coding Blog

    On Writing Safer APIs

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    Our team owns lots of smallish applications; all of them have a DB layer, an OM/API layer, logic and UI layers. What happens over time is that we have different people working on the same apps, switching between them over the course of time. This is great...
  • Yet Another Coding Blog

    Programming Poker

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    A fascinating series of posts about how this guy built a bot to play online poker (for real money). This spans a gamut of programming topics from DLL injection, to screen scraping, to AI, to good OO practices... And it feel so cloak & dagger ; you...
  • Yet Another Coding Blog

    The Computing Client's Yo-Yo Diet

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    Thin, fat, thin, fat, thin, fat... Take a look at a simplified evolution of "The Client", as it's sometimes known: Terminal -> Mainframe (so thin...). At a time when computation was complex and expensive, there was little choice but to centralize it...
  • Yet Another Coding Blog

    The Underhanded C Contest

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    Of course I've heard of the Obfuscated C Contest , but this is the first I've heard of the Underhanded one - so cool: http://underhanded.xcott.com/ The general theme of the contest is to write "sneaky" code that's difficult to spot at a glance. This year...
  • Yet Another Coding Blog

    Buddy Knavery - The Killer Riffs

    • 1 Comments
    Some Silverlight goodness. My friend Darren wrote this amazing game that has strong ties to those 90's adventure games that I miss; Kings|Space|Police Quest, Leisure Suit Larry, etc. Writing a game engine is one thing, but doing all the artwork &...
  • Yet Another Coding Blog

    LINQ doesn't have to be about databases...

    • 1 Comments
    I'm finally getting into the groove with LINQ and lambda expressions, and am over the initial skepticism I had regarding the feature. My initial reaction was based on using LINQ for DB access, and was along the lines of " Pfft. There's no way I'm embedding...
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