Building Windows 8

An inside look from the Windows engineering team

March, 2012

  • Building Windows 8

    Going behind the scenes building Windows 8

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    As we start to talk about some more of the details of the Consumer Preview release and some of the changes, or just features we haven't had a chance to blog about yet, we wanted to take a step back and re-introduce the team a bit--a reminder of the people behind the features we talk about. Building Windows 8 is a pretty significant undertaking and involves a team with diverse backgrounds and experiences. We're proud of the fact that the diversity on our own team reflects the diversity of the customers...
  • Building Windows 8

    Web browsing in Windows 8 Consumer Preview with IE10

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    In this post we want to talk about the new Internet Explorer 10 browsing experience.  We have considerably improved the underlying browsing engine with performance , standards, and features as we have previously blogged about.  IE10 designed for a Metro style experience is a new and improved way of browsing, where you can truly focus on the information you want to browse rather than the task of browsing – a fully immersive experience.  At the same time it provides all of the safety...
  • Building Windows 8

    Scaling to different screens

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    There’s a ton of innovation in the world of displays—from pixel density, to aspect ratio, to core technologies. Windows 8 is designed to grow and improve as the display ecosystem grows and improves. Our goal is to support the broadest range of display technologies so PC makers can build PCs or you can use external displays that provide the best experience for your needs. To do this, we architected the WinRT to provide the platform necessary to support this diversity. This is a complex...
  • Building Windows 8

    Touch hardware and Windows 8

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    Last September we blogged about experiencing Windows 8 touch on Windows 7 hardware , introducing the story of touchscreen hardware, how it is evolving, and what we expect Windows 8 will bring to the ecosystem of touch. We discussed how our engineering efforts (software and hardware) are driven by key user experiences, how these experiences play a big part in how we evaluate Windows 8 hardware, and how we communicate with hardware partners. Since that post, we’ve been working closely with our...
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