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In this Expression Blend SketchFlow series of posts I will be addressing different aspects of creating interactive prototypes and move to a production project.
The idea to do a blog post on this subject came after discussing with some folks at a Silverlight training and events we held in Belgium in October and November 2009. It was not the first time the questions arose around how one can move prototype elements to a production environment. I think there are several elements that can be reused but a lot depends on the extent of the prototype, the amount of reusable elements implemented and so forth.
Different ideas of what to address in the post came also after my tweet on the subject, so my thanks to @LBugnion, @martharotter, @RichGee for giving some feedback on the idea. A few things came out of these tweets:
This, as well as the in person discussions I had with folks at different events led me start working on some posts. One discussion for example was around a case in which SketchFlow is used in a enterprise environment in order to create views very quickly, discuss these with the business and then re-use quite a lot in the actual screens. At this stage I’m thinking about these sorts of posts in the coming weeks:
If you want one resource to get started I would suggest the PDC session Christian Schormann did ‘SkechtFlow to the rescue’. You can watch the session online or download it to watch offline. Another good session is Arturo Toledo’s ‘Prototyping UX with SketchFlow’ session from Belgium’s REMIX event.
You might also want to take a look at this series of 3 minute videos I did some time back:
In order to write this post I also did some research on the web around what is available as to experiences from other people or guidance. Here are a set of great resources:
Disclaimer: I do not work for the Expression Blend product team so although I work for Microsoft I’m not directly involved with the evolution of the product. So, these are my views, experiences and ideas on how to (re)use SketchFlow prototypes. Not an official guidance from the product team.