The Right Moves

Tips and tricks for using the Popfly Game Creator

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  • Blog Post: Performance Tips (Part 2)

    Yesterday we began our discussion of performance optimizations in Popfly Game Creator .   In that post we discussed how collision detection impacts performance as you add actors and ways to mitigate that impact.  Today I’d like to talk a bit about the other bottleneck people hit and that is...
  • Blog Post: Editing the appearance of Actors, Scenes etc…

    One thing you’ll probably notice in our UI is that most of the options for editing the appearance of an item in PGC are grayed out (because we haven’t implemented them yet…). Luckily, all the visual elements in PGC are Silverlight 1.0 XAML and there are free and fairly easy to use tools available that...
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